in VisualProfiler.cs [558:577]
private static TextMesh CreateText(string name, Vector3 position, Transform parent, TextAnchor anchor, Material material, Color color, string text)
{
GameObject obj = new GameObject(name);
obj.transform.localScale = Vector3.one * 0.0016f;
obj.transform.parent = parent;
obj.transform.localPosition = position;
TextMesh textMesh = obj.AddComponent<TextMesh>();
textMesh.fontSize = 48;
textMesh.anchor = anchor;
textMesh.color = color;
textMesh.text = text;
textMesh.richText = false;
Renderer renderer = obj.GetComponent<Renderer>();
renderer.sharedMaterial = material;
OptimizeRenderer(renderer);
return textMesh;
}