private static TextMesh CreateText()

in VisualProfiler.cs [558:577]


        private static TextMesh CreateText(string name, Vector3 position, Transform parent, TextAnchor anchor, Material material, Color color, string text)
        {
            GameObject obj = new GameObject(name);
            obj.transform.localScale = Vector3.one * 0.0016f;
            obj.transform.parent = parent;
            obj.transform.localPosition = position;
            TextMesh textMesh = obj.AddComponent<TextMesh>();
            textMesh.fontSize = 48;
            textMesh.anchor = anchor;
            textMesh.color = color;
            textMesh.text = text;
            textMesh.richText = false;

            Renderer renderer = obj.GetComponent<Renderer>();
            renderer.sharedMaterial = material;

            OptimizeRenderer(renderer);

            return textMesh;
        }