in VisualProfiler.cs [579:592]
private static Renderer InitializeRenderer(GameObject obj, Material material, int colorID, Color color)
{
Renderer renderer = obj.GetComponent<Renderer>();
renderer.sharedMaterial = material;
MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
renderer.GetPropertyBlock(propertyBlock);
propertyBlock.SetColor(colorID, color);
renderer.SetPropertyBlock(propertyBlock);
OptimizeRenderer(renderer);
return renderer;
}