in VisualProfiler.cs [594:602]
private static void OptimizeRenderer(Renderer renderer)
{
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
renderer.receiveShadows = false;
renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
renderer.allowOcclusionWhenDynamic = false;
}