private static void OptimizeRenderer()

in VisualProfiler.cs [594:602]


        private static void OptimizeRenderer(Renderer renderer)
        {
            renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
            renderer.receiveShadows = false;
            renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
            renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
            renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
            renderer.allowOcclusionWhenDynamic = false;
        }