public override void Visit()

in AjaxMinDll/JavaScript/AnalyzeNodeVisitor.cs [1595:1911]


        public override void Visit(CallNode node)
        {
            if (node != null)
            {
                // see if this is a member (we'll need it for a couple checks)
                Member member = node.Function as Member;
                Lookup lookup;

                // if this is a constructor and we want to collapse
                // some of them to literals...
                if (node.IsConstructor)
                {
                    // array function as new operands will probably be wrapped in parens
                    var funcObject = node.Function as FunctionObject;
                    if (funcObject != null || (funcObject = (node.Function as GroupingOperator).IfNotNull(g => g.Operand as FunctionObject)) != null)
                    {
                        if (funcObject.FunctionType == FunctionType.ArrowFunction)
                        {
                            // arrow functions can't be constructors, and we explicitly have one here.
                            // throw an error
                            node.Function.Context.HandleError(JSError.ArrowCannotBeConstructor, true);
                        }
                    }
                    else if (m_parser.Settings.CollapseToLiteral)
                    {
                        // see if this is a lookup, and if so, if it's pointing to one
                        // of the two constructors we want to collapse
                        lookup = node.Function as Lookup;
                        if (lookup != null)
                        {
                            if (lookup.Name == "Object"
                                && m_parser.Settings.IsModificationAllowed(TreeModifications.NewObjectToObjectLiteral))
                            {
                                // no arguments -- the Object constructor with no arguments is the exact same as an empty
                                // object literal
                                if (node.Arguments == null || node.Arguments.Count == 0)
                                {
                                    // replace our node with an object literal
                                    var objLiteral = new ObjectLiteral(node.Context);
                                    if (node.Parent.ReplaceChild(node, objLiteral))
                                    {
                                        // and bail now. No need to recurse -- it's an empty literal
                                        return;
                                    }
                                }
                                else if (node.Arguments.Count == 1)
                                {
                                    // one argument
                                    // check to see if it's an object literal.
                                    var objectLiteral = node.Arguments[0] as ObjectLiteral;
                                    if (objectLiteral != null)
                                    {
                                        // the Object constructor with an argument that is a JavaScript object merely returns the
                                        // argument. Since the argument is an object literal, it is by definition a JavaScript object
                                        // and therefore we can replace the constructor call with the object literal
                                        node.Parent.ReplaceChild(node, objectLiteral);

                                        // don't forget to recurse the object now
                                        objectLiteral.Accept(this);

                                        // and then bail -- we don't want to process this call
                                        // operation any more; we've gotten rid of it
                                        return;
                                    }
                                }
                            }
                            else if (lookup.Name == "Array"
                                && m_parser.Settings.IsModificationAllowed(TreeModifications.NewArrayToArrayLiteral))
                            {
                                // Array is trickier. 
                                // If there are no arguments, then just use [].
                                // if there are multiple arguments, then use [arg0,arg1...argN].
                                // but if there is one argument and it's numeric, we can't crunch it.
                                // also can't crunch if it's a function call or a member or something, since we won't
                                // KNOW whether or not it's numeric.
                                //
                                // so first see if it even is a single-argument constant wrapper. 
                                ConstantWrapper constWrapper = (node.Arguments != null && node.Arguments.Count == 1
                                    ? node.Arguments[0] as ConstantWrapper
                                    : null);

                                // if the argument count is not one, then we crunch.
                                // if the argument count IS one, we only crunch if we have a constant wrapper, 
                                // AND it's not numeric.
                                if (node.Arguments == null
                                  || node.Arguments.Count != 1
                                  || (constWrapper != null && !constWrapper.IsNumericLiteral))
                                {
                                    // create the new array literal object
                                    var arrayLiteral = new ArrayLiteral(node.Context)
                                        {
                                            Elements = node.Arguments
                                        };

                                    // replace ourself within our parent
                                    if (node.Parent.ReplaceChild(node, arrayLiteral))
                                    {
                                        // recurse
                                        arrayLiteral.Accept(this);
                                        // and bail -- we don't want to recurse this node any more
                                        return;
                                    }
                                }
                            }
                        }
                    }
                }

                // if we are replacing resource references with strings generated from resource files
                // and this is a brackets call: lookup[args]
                var resourceList = m_parser.Settings.ResourceStrings;
                if (node.InBrackets && resourceList.Count > 0)
                {
                    // if we don't have a match visitor, create it now
                    if (m_matchVisitor == null)
                    {
                        m_matchVisitor = new MatchPropertiesVisitor();
                    }

                    // check each resource strings object to see if we have a match.
                    // Walk the list BACKWARDS so that later resource string definitions supercede previous ones.
                    for (var ndx = resourceList.Count - 1; ndx >= 0; --ndx)
                    {
                        var resourceStrings = resourceList[ndx];

                        // check to see if the resource strings name matches the function
                        if (resourceStrings != null && m_matchVisitor.Match(node.Function, resourceStrings.Name))
                        {
                            // we're going to replace this node with a string constant wrapper
                            // but first we need to make sure that this is a valid lookup.
                            // if the parameter contains anything that would vary at run-time, 
                            // then we need to throw an error.
                            // the parser will always have either one or zero nodes in the arguments
                            // arg list. We're not interested in zero args, so just make sure there is one
                            if (node.Arguments.Count == 1)
                            {
                                // must be a constant wrapper
                                ConstantWrapper argConstant = node.Arguments[0] as ConstantWrapper;
                                if (argConstant != null)
                                {
                                    string resourceName = argConstant.Value.ToString();

                                    // get the localized string from the resources object
                                    ConstantWrapper resourceLiteral = new ConstantWrapper(
                                        resourceStrings[resourceName],
                                        PrimitiveType.String,
                                        node.Context);

                                    // replace this node with localized string, analyze it, and bail
                                    // so we don't anaylze the tree we just replaced
                                    node.Parent.ReplaceChild(node, resourceLiteral);
                                    resourceLiteral.Accept(this);
                                    return;
                                }
                                else
                                {
                                    // error! must be a constant
                                    node.Context.HandleError(
                                        JSError.ResourceReferenceMustBeConstant,
                                        true);
                                }
                            }
                            else
                            {
                                // error! can only be a single constant argument to the string resource object.
                                // the parser will only have zero or one arguments, so this must be zero
                                // (since the parser won't pass multiple args to a [] operator)
                                node.Context.HandleError(
                                    JSError.ResourceReferenceMustBeConstant,
                                    true);
                            }
                        }
                    }
                }

                // and finally, if this is a backets call and the argument is a constantwrapper that can
                // be an identifier, just change us to a member node:  obj["prop"] to obj.prop.
                // but ONLY if the string value is "safe" to be an identifier. Even though the ECMA-262
                // spec says certain Unicode categories are okay, in practice the various major browsers
                // all seem to have problems with certain characters in identifiers. Rather than risking
                // some browsers breaking when we change this syntax, don't do it for those "danger" categories.
                if (node.InBrackets && node.Arguments != null)
                {
                    // see if there is a single, constant argument
                    string argText = node.Arguments.SingleConstantArgument;
                    if (argText != null)
                    {
                        // see if we want to replace the name
                        string newName;
                        if (m_parser.Settings.HasRenamePairs && m_parser.Settings.ManualRenamesProperties
                            && m_parser.Settings.IsModificationAllowed(TreeModifications.PropertyRenaming)
                            && !string.IsNullOrEmpty(newName = m_parser.Settings.GetNewName(argText)))
                        {
                            // yes -- we are going to replace the name, either as a string literal, or by converting
                            // to a member-dot operation.
                            // See if we can't turn it into a dot-operator. If we can't, then we just want to replace the operator with
                            // a new constant wrapper. Otherwise we'll just replace the operator with a new constant wrapper.
                            if (m_parser.Settings.IsModificationAllowed(TreeModifications.BracketMemberToDotMember)
                                && JSScanner.IsSafeIdentifier(newName)
                                && !JSScanner.IsKeyword(newName, (node.EnclosingScope ?? m_parser.GlobalScope).UseStrict))
                            {
                                // the new name is safe to convert to a member-dot operator.
                                // but we don't want to convert the node to the NEW name, because we still need to Analyze the
                                // new member node -- and it might convert the new name to something else. So instead we're
                                // just going to convert this existing string to a member node WITH THE OLD STRING, 
                                // and THEN analyze it (which will convert the old string to newName)
                                Member replacementMember = new Member(node.Context)
                                    {
                                        Root = node.Function,
                                        Name = argText,
                                        NameContext = node.Arguments[0].Context
                                    };
                                node.Parent.ReplaceChild(node, replacementMember);

                                // this analyze call will convert the old-name member to the newName value
                                replacementMember.Accept(this);
                                return;
                            }
                            else
                            {
                                // nope; can't convert to a dot-operator. 
                                // we're just going to replace the first argument with a new string literal
                                // and continue along our merry way.
                                node.Arguments[0] = new ConstantWrapper(newName, PrimitiveType.String, node.Arguments[0].Context);
                            }
                        }
                        else if (m_parser.Settings.IsModificationAllowed(TreeModifications.BracketMemberToDotMember)
                            && JSScanner.IsSafeIdentifier(argText)
                            && !JSScanner.IsKeyword(argText, (node.EnclosingScope ?? m_parser.GlobalScope).UseStrict))
                        {
                            // not a replacement, but the string literal is a safe identifier. So we will
                            // replace this call node with a Member-dot operation
                            Member replacementMember = new Member(node.Context)
                                {
                                    Root = node.Function,
                                    Name = argText,
                                    NameContext = node.Arguments[0].Context
                                };
                            node.Parent.ReplaceChild(node, replacementMember);
                            replacementMember.Accept(this);
                            return;
                        }
                    }
                }

                // call the base class to recurse
                base.Visit(node);

                if (node.Function != null && node.Function.IsDebugOnly)
                {
                    // if the funtion is debug-only, then we are too!
                    node.IsDebugOnly = true;

                    // if if this node is a constructor call....
                    if (node.IsConstructor)
                    {
                        // we have "new root.func(...)", root.func is a debug namespace, and we
                        // are stripping debug namespaces. Replace the new-operator with an 
                        // empty object literal.
                        node.Parent.ReplaceChild(node, new ObjectLiteral(node.Context)
                            {
                                IsDebugOnly = true
                            });
                    }
                }
                else
                {
                    // might have changed
                    member = node.Function as Member;
                    lookup = node.Function as Lookup;

                    var isEval = false;
                    if (lookup != null
                        && string.CompareOrdinal(lookup.Name, "eval") == 0
                        && lookup.VariableField.FieldType == FieldType.Predefined)
                    {
                        // call to predefined eval function
                        isEval = true;
                    }
                    else if (member != null && string.CompareOrdinal(member.Name, "eval") == 0)
                    {
                        // if this is a window.eval call, then we need to mark this scope as unknown just as
                        // we would if this was a regular eval call.
                        // (unless, of course, the parser settings say evals are safe)
                        // call AFTER recursing so we know the left-hand side properties have had a chance to
                        // lookup their fields to see if they are local or global
                        if (member.Root.IsWindowLookup)
                        {
                            // this is a call to window.eval()
                            isEval = true;
                        }
                    }
                    else
                    {
                        CallNode callNode = node.Function as CallNode;
                        if (callNode != null
                            && callNode.InBrackets
                            && callNode.Function.IsWindowLookup
                            && callNode.Arguments.IsSingleConstantArgument("eval"))
                        {
                            // this is a call to window["eval"]
                            isEval = true;
                        }
                    }

                    if (isEval)
                    {
                        if (m_parser.Settings.EvalTreatment != EvalTreatment.Ignore)
                        {
                            // mark this scope as unknown so we don't crunch out locals 
                            // we might reference in the eval at runtime
                            m_scopeStack.Peek().IsKnownAtCompileTime = false;
                        }
                    }
                }
            }
        }