Summary: 46 instances, 28 unique Text Count // TODO: For now, I'm going to dereference to a one-level array value. There is a bug in the current code in the distinction between 1 // TODO: validate this regex 1 // TODO: what should the openIdMetadataUrl be here? 1 // TODO: implement asynchronous condition variables 1 // TODO: set large fields to null 1 // TODO: free unmanaged resources (unmanaged objects) and override finalizer 1 // TODO: presumably this table should also come from configuration 2 var getWeatherMessageText = "TODO: get weather flow here"; 3 // TODO: Flow ILogger all the way here and start logging these exceptions. 2 // TODO: Check that this interface is actually implemented in the iterable 1 # TODO: Remove this ASAP 1 // TODO: We should make it so that a value can be present, but be null. 1 // TODO: check this regex correct logic 1 // TODO: Should be using OAuthClient 1 // TODO: flow this timeout to allow draining 1 /// TODO Document. 12 // TODO: check if this downcast can re-cast 1 // We haven't implemented the GetWeatherDialog so we just display a TODO message. 3 // TODO figure out way to not use turn state to pass this value back to caller. 1 // TODO: Flow ILogger to this layer and log these exceptions. 1 // TODO: HACK to support .First() retrieval on turn.recognized.entities.foo, replace with Expressions once expression ship 1 // TODO /*_applicationLifetime?.ApplicationStopped ?? */ 1 // TODO: pass this constant to a helper class. 2 // TODO: Flow ILogger to this layer. 1 // TODO: there is a "capabilities" event for dynamic updates, but exceptionBreakpointFilters does not seem to be dynamically updateable 1 // TODO length weighted match and multiple intents 1 // TODO: maybe change the model so Id is int 1 // TODO: Checking for "text" because we get an extra non-real entity from the text recognizers 1