function appendFill()

in lnt/server/ui/static/flot/excanvas.js [997:1098]


  function appendFill(ctx, lineStr, min, max) {
    var fillStyle = ctx.fillStyle;
    var arcScaleX = ctx.arcScaleX_;
    var arcScaleY = ctx.arcScaleY_;
    var width = max.x - min.x;
    var height = max.y - min.y;
    if (fillStyle instanceof CanvasGradient_) {
      // TODO: Gradients transformed with the transformation matrix.
      var angle = 0;
      var focus = {x: 0, y: 0};

      // additional offset
      var shift = 0;
      // scale factor for offset
      var expansion = 1;

      if (fillStyle.type_ == 'gradient') {
        var x0 = fillStyle.x0_ / arcScaleX;
        var y0 = fillStyle.y0_ / arcScaleY;
        var x1 = fillStyle.x1_ / arcScaleX;
        var y1 = fillStyle.y1_ / arcScaleY;
        var p0 = ctx.getCoords_(x0, y0);
        var p1 = ctx.getCoords_(x1, y1);
        var dx = p1.x - p0.x;
        var dy = p1.y - p0.y;
        angle = Math.atan2(dx, dy) * 180 / Math.PI;

        // The angle should be a non-negative number.
        if (angle < 0) {
          angle += 360;
        }

        // Very small angles produce an unexpected result because they are
        // converted to a scientific notation string.
        if (angle < 1e-6) {
          angle = 0;
        }
      } else {
        var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
        focus = {
          x: (p0.x - min.x) / width,
          y: (p0.y - min.y) / height
        };

        width  /= arcScaleX * Z;
        height /= arcScaleY * Z;
        var dimension = m.max(width, height);
        shift = 2 * fillStyle.r0_ / dimension;
        expansion = 2 * fillStyle.r1_ / dimension - shift;
      }

      // We need to sort the color stops in ascending order by offset,
      // otherwise IE won't interpret it correctly.
      var stops = fillStyle.colors_;
      stops.sort(function(cs1, cs2) {
        return cs1.offset - cs2.offset;
      });

      var length = stops.length;
      var color1 = stops[0].color;
      var color2 = stops[length - 1].color;
      var opacity1 = stops[0].alpha * ctx.globalAlpha;
      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;

      var colors = [];
      for (var i = 0; i < length; i++) {
        var stop = stops[i];
        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
      }

      // When colors attribute is used, the meanings of opacity and o:opacity2
      // are reversed.
      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
                   ' method="none" focus="100%"',
                   ' color="', color1, '"',
                   ' color2="', color2, '"',
                   ' colors="', colors.join(','), '"',
                   ' opacity="', opacity2, '"',
                   ' g_o_:opacity2="', opacity1, '"',
                   ' angle="', angle, '"',
                   ' focusposition="', focus.x, ',', focus.y, '" />');
    } else if (fillStyle instanceof CanvasPattern_) {
      if (width && height) {
        var deltaLeft = -min.x;
        var deltaTop = -min.y;
        lineStr.push('<g_vml_:fill',
                     ' position="',
                     deltaLeft / width * arcScaleX * arcScaleX, ',',
                     deltaTop / height * arcScaleY * arcScaleY, '"',
                     ' type="tile"',
                     // TODO: Figure out the correct size to fit the scale.
                     //' size="', w, 'px ', h, 'px"',
                     ' src="', fillStyle.src_, '" />');
       }
    } else {
      var a = processStyle(ctx.fillStyle);
      var color = a.color;
      var opacity = a.alpha * ctx.globalAlpha;
      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
                   '" />');
    }
  }