in lnt/server/ui/static/flot/excanvas.js [876:972]
contextPrototype.stroke = function(aFill) {
var W = 10;
var H = 10;
// Divide the shape into chunks if it's too long because IE has a limit
// somewhere for how long a VML shape can be. This simple division does
// not work with fills, only strokes, unfortunately.
var chunkSize = 5000;
var min = {x: null, y: null};
var max = {x: null, y: null};
for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
var lineStr = [];
var lineOpen = false;
lineStr.push('<g_vml_:shape',
' filled="', !!aFill, '"',
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
' coordorigin="0,0"',
' coordsize="', Z * W, ',', Z * H, '"',
' stroked="', !aFill, '"',
' path="');
var newSeq = false;
for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
}
var p = this.currentPath_[i];
var c;
switch (p.type) {
case 'moveTo':
c = p;
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
break;
case 'lineTo':
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
break;
case 'close':
lineStr.push(' x ');
p = null;
break;
case 'bezierCurveTo':
lineStr.push(' c ',
mr(p.cp1x), ',', mr(p.cp1y), ',',
mr(p.cp2x), ',', mr(p.cp2y), ',',
mr(p.x), ',', mr(p.y));
break;
case 'at':
case 'wa':
lineStr.push(' ', p.type, ' ',
mr(p.x - this.arcScaleX_ * p.radius), ',',
mr(p.y - this.arcScaleY_ * p.radius), ' ',
mr(p.x + this.arcScaleX_ * p.radius), ',',
mr(p.y + this.arcScaleY_ * p.radius), ' ',
mr(p.xStart), ',', mr(p.yStart), ' ',
mr(p.xEnd), ',', mr(p.yEnd));
break;
}
// TODO: Following is broken for curves due to
// move to proper paths.
// Figure out dimensions so we can do gradient fills
// properly
if (p) {
if (min.x == null || p.x < min.x) {
min.x = p.x;
}
if (max.x == null || p.x > max.x) {
max.x = p.x;
}
if (min.y == null || p.y < min.y) {
min.y = p.y;
}
if (max.y == null || p.y > max.y) {
max.y = p.y;
}
}
}
lineStr.push(' ">');
if (!aFill) {
appendStroke(this, lineStr);
} else {
appendFill(this, lineStr, min, max);
}
lineStr.push('</g_vml_:shape>');
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
}
};