private static()

in src/Microsoft.Diagnostics.Runtime/src/Common/DACNameParser.cs [279:414]


        private static (ParsingState State, int CurrentPosition) ResolveParsedGenericList(string name, int currentPosition, int parsingGenericArgListDepth, List<TypeNameSegment>? nameSegments, List<TypeNameSegment>? genericArgs)
        {
            if(genericArgs == null)
            {
                return (ParsingState.Error, currentPosition);
            }

            // This is the most complicated part of the state machine, it involves back-propagating completed generic argument types into previous types they belong to.
            // It has to take care to propagate both amongst the genericArgs list as well as into the nameSegments list, it also has to ensure it unifies nested classes that
            // exist seperate from their parent type, before back-propagating that parent type.
            //
            // NOTE: This is called one time per generic list, so in the case of nested generics (where a param to a generic is itself another generic) this will be called
            // twice (and so on and so forth for arbitrary levels of nesting). What that means is that each call we only want to clear as many generics off our queue
            // as the generic types encountered on this parsing level require (whether that is in the generic arg list or the name segment list). And if we roll up generic
            // params into other entries in the generic param list we DON'T want to propagate anything to the name segment list since this generic arg list must be part of a nested
            // generic situation, not the top-level type name parsing

            int genericTargetIndex = -1;

            bool propagatedTypesToGenericArgs = false;

            // In some cases we end up with a genericArgs list where one entry is the fulfillment of another entry's generic args, this happens in cases like this
            //
            // System.Action`1[[System.Collections.Generic.IEnumerable`1[[Microsoft.VisualStudio.RemoteSettings.ActionResponse, Microsoft.VisualStudio.Telemetry]], mscorlib]]
            //
            // In this case System.Action is sitting on the nameSegment list waiting for its generic params, BUT our genericArgs stack has two entries, one for IEnumerable
            // (also waiting for its params) and one for ActionResponse, which is the arg to pair with the IEnumerable. So we have handle this arg rollup before we can
            // propagate the args to the nameSegments list
            //
            // NOTE: It is important to do this walk backwards since our list is being used like a queue and later entries bind with entries before them during genric arg
            // back-propagation
            //
            // NOTE: Purposely not using FindLastIndexOf because want to avoid allocation cost of lambda + indirection cost of callback during search
            genericTargetIndex = -1;
            for (int i = genericArgs.Count - 1; i >= 0; i--)
            {
                TypeNameSegment target = genericArgs[i];
                if (target.HasUnfulfilledGenericArgs && target.ParsingArgDepth == parsingGenericArgListDepth)
                {
                    genericTargetIndex = i;
                    break;
                }
            }

            while (genericTargetIndex != -1)
            {
                TypeNameSegment targetSegment = genericArgs[genericTargetIndex];

                propagatedTypesToGenericArgs = true;

                if (!TryPatchUnfulfilledGenericArgs(genericTargetIndex, genericArgs))
                    return (ParsingState.Error, currentPosition);

                int previousTarget = genericTargetIndex;
                genericTargetIndex = -1;

                for (int i = previousTarget - 1; i >= 0; i--)
                {
                    TypeNameSegment target = genericArgs[i];
                    if (target.HasUnfulfilledGenericArgs && target.ParsingArgDepth == parsingGenericArgListDepth)
                    {
                        genericTargetIndex = i;
                        break;
                    }
                }
            }

            // Roll up any nested classes at this level into their parents
            UnifyNestedClasses(parsingGenericArgListDepth, genericArgs);

            // If we haven't done any propagation amongst the generic args or we have but we have no more levels of generic args to parse, then we need to propagate
            // back into the top level type list, so find the appropriate type entry in that list and propagate args back to it to fulfill missing generics.
            if (!propagatedTypesToGenericArgs || (parsingGenericArgListDepth == 0))
            {
                if(nameSegments == null)
                {
                    Debug.Fail("Ended resolving generic arg list but no top-level types to propagate them to.");
                    return (ParsingState.Error, currentPosition);
                }

                // Fill the nameSegment generics with args, in order, from the genericArgs list. This works correctly whether the nameSegments list is a single generic or a
                // generic with a nested generic (so WeakKeyDictionary<T1,T2>+<WeakReference<T1>), unlike the special casing for such a situation we need to do while fixing up 
                // the generic args list.
                int targetSegmentIndex = -1;
                for(int i = 0; i < nameSegments.Count; i++)
                {
                    if(nameSegments[i].HasUnfulfilledGenericArgs)
                    {
                        targetSegmentIndex = i;
                        break;
                    }
                }
                Debug.Assert(targetSegmentIndex != -1, "Ended resolving generic arg list but failed to find any top-level types marked as having unfulfilled generic args to propagate them to.");

                if (targetSegmentIndex != -1)
                {
                    TypeNameSegment targetSegment = nameSegments[targetSegmentIndex];
                    while (genericArgs.Count != 0)
                    {
                        targetSegment.AddGenericArg(genericArgs[0]);
                        genericArgs.RemoveAt(0);

                        if (!targetSegment.HasUnfulfilledGenericArgs && (genericArgs.Count != 0))
                        {
                            // NOTE: TypeNameSegment is a struct to avoid heap allocations, that means we have to extract / modify / re-store to ensure the updated state gets back into whatever
                            // list this came from.
                            nameSegments[targetSegmentIndex] = targetSegment;

                            targetSegmentIndex = nameSegments.FindIndex(targetSegmentIndex, (tns) => tns.HasUnfulfilledGenericArgs);
                            if (targetSegmentIndex == -1)
                            {
                                return (ParsingState.Error, currentPosition);
                            }

                            targetSegment = nameSegments[targetSegmentIndex];
                        }
                    }

                    // NOTE: TypeNameSegment is a struct to avoid heap allocations, that means we have to extract / modify / re-store to ensure the updated state gets back into whatever
                    // list this came from.
                    nameSegments[targetSegmentIndex] = targetSegment;

                    Debug.Assert(genericArgs.Count == 0, "Back-propagation to top-level generic types ended with generic args still in the genericArgs list.");

                    return DetermineNextStateAndPos(name, currentPosition);
                }
                else
                {
                    return (ParsingState.Error, currentPosition);
                }
            }
            else
            {
                return DetermineNextStateAndPos(name, currentPosition);
            }
        }