GLTFSDK/Inc/GLTFSDK/GLTF.h (3 lines): - line 348: // TODO: Sparse is glTFProperty - line 360: // TODO: indices is glTFProperty - line 364: // TODO: values is glTFProperty GLTFSDK/Source/Serialize.cpp (2 lines): - line 108: const auto d = RapidJsonUtils::CreateDocumentFromString(extensionPair.value);//TODO: validate the returned document against the extension schema! - line 122: const auto d = RapidJsonUtils::CreateDocumentFromString(extension.second);//TODO: validate the returned document against the extension schema! XPlatScripts/NuGet.macOS/Invoke-iOSSimulatorTest.ps1 (2 lines): - line 165: # TODO: implement return code parsing so we can actually determine if the test succeeded or not (e.g. crashed) - line 194: # TODO: look into better ways of telling when writing to the file is complete. XPlatScripts/NuGet.macOS/Invoke-Tests.ps1 (1 line): - line 404: # TODO: We currently ignore stderr because some tests are printing to stderr due to an issue GLTFSDK/Source/Validation.cpp (1 line): - line 222: // TODO: Validate by prefix TEXCOORD_/COLOR_/JOINTS_/WEIGHTS_ GLTFSDK/Source/ExtensionsKHR.cpp (1 line): - line 83: const auto d = RapidJsonUtils::CreateDocumentFromString(extensionPair.value);//TODO: validate the returned document against the extension schema! Build/CMake/Modules/GLTFPlatform.cmake (1 line): - line 7: # TODO: Modify the Android and iOS logic to calculate outPlatform the same way we do on Windows. GLTFSDK/Source/GLBResourceReader.cpp (1 line): - line 101: // and seems to Do The Right Thing as of right now. TODO: discuss fixing this problem. XPlatScripts/NuGet.macOS/Get-VstsArtifact.ps1 (1 line): - line 122: # TODO: Port Invoke-VstsRestMethod to use WebClient, and then use Invoke-VstsRestMethod here. GLTFSDK/Inc/GLTFSDK/GLTFResourceReader.h (1 line): - line 36: // TODO: return mimeType of image GLTFSDK/Source/BufferBuilder.cpp (1 line): - line 315: // TODO: make accessor min & max members be vectors of doubles GLTFSDK/Source/ResourceWriter.cpp (1 line): - line 66: // TODO: vertex attributes must be aligned to 4-byte boundaries inside a bufferView (accessor.byteOffset and bufferView.byteStride must be multiples of 4)