in GLTFSDK/Inc/GLTFSDK/GLTF.h [408:429]
static std::string GetAccessorTypeName(AccessorType type)
{
switch (type)
{
case TYPE_SCALAR:
return TYPE_NAME_SCALAR;
case TYPE_VEC2:
return TYPE_NAME_VEC2;
case TYPE_VEC3:
return TYPE_NAME_VEC3;
case TYPE_VEC4:
return TYPE_NAME_VEC4;
case TYPE_MAT2:
return TYPE_NAME_MAT2;
case TYPE_MAT3:
return TYPE_NAME_MAT3;
case TYPE_MAT4:
return TYPE_NAME_MAT4;
default:
throw GLTFException("Unknown type " + std::to_string(type));
}
}