static std::string GetComponentTypeName()

in GLTFSDK/Inc/GLTFSDK/GLTF.h [477:496]


            static std::string GetComponentTypeName(ComponentType componentType)
            {
                switch (componentType)
                {
                case COMPONENT_BYTE:
                    return COMPONENT_TYPE_NAME_BYTE;
                case COMPONENT_UNSIGNED_BYTE:
                    return COMPONENT_TYPE_NAME_UNSIGNED_BYTE;
                case COMPONENT_SHORT:
                    return COMPONENT_TYPE_NAME_SHORT;
                case COMPONENT_UNSIGNED_SHORT:
                    return COMPONENT_TYPE_NAME_UNSIGNED_SHORT;
                case COMPONENT_UNSIGNED_INT:
                    return COMPONENT_TYPE_NAME_UNSIGNED_INT;
                case COMPONENT_FLOAT:
                    return COMPONENT_TYPE_NAME_FLOAT;
                default:
                    throw GLTFException("Unknown componentType " + std::to_string(componentType));
                }
            }