private void WriteDisplayData()

in src/Engines/BaseEngine.cs [425:454]


        private void WriteDisplayData(Message parent, object displayable, TransientDisplayData transient = null, bool isUpdate = false)
        {
            try
            {
                var serialized = EncodeForDisplay(displayable);

                // Send the engine's output to stdout.
                this.ShellServer.SendIoPubMessage(
                    new Message
                    {
                        Header = new MessageHeader
                        {
                            MessageType = isUpdate
                                          ? "update_display_data"
                                          : "display_data"
                        },
                        Content = new DisplayDataContent
                        {
                            Data = serialized.Data,
                            Metadata = serialized.Metadata,
                            Transient = transient
                        }
                    }.AsReplyTo(parent)
                );
            }
            catch (Exception e)
            {
                this.Logger?.LogError(e, "Unexpected error when trying to write display data.");
            }
        }