libHttpClient provides a platform abstraction layer for HTTP and WebSocket, and is designed for use by the Microsoft Xbox Live Service API (XSAPI) [https://github.com/Microsoft/xbox-live-api] and game devs. If you want to contribute to the project, please talk to us to avoid overlap.
Main Code: 47,473 LOC (213 files) = CPP (26%) + FILTERS (24%) + HPP (16%) + VCXPROJ (14%) + H (13%) + CS (<1%) + PROPS (<1%) + MM (<1%) + YML (<1%) + JAVA (<1%) + CMAKE (<1%) + CMD (<1%) + BASH (<1%) + SWIFT (<1%) Secondary code: Test: 4,493 LOC (24); Generated: 0 LOC (0); Build & Deploy: 239 LOC (7); Other: 20,509 LOC (111); |
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Duplication: 47% | |||
File Size: 34% long (>1000 LOC), 24% short (<= 200 LOC) | |||
Unit Size: 12% long (>100 LOC), 39% short (<= 10 LOC) | |||
Conditional Complexity: 5% complex (McCabe index > 50), 57% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (41 components) | ||
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4 years, 7 months old
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3% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Features of interest:
TODOs
1 file |
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Latest commit date: 2022-01-28
4
commits
(30 days)
3
contributors
(30 days) |
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generated by sokrates.dev (configuration) on 2022-01-30