Summary: 30 instances, 21 unique Text Count const int port_max = 11000; // TODO: could be configurable 1 // TODO - can't throw and return a behaviour!! 2 String status = "{}"; // TODO Possibly have something more interesting to report. 1 // TODO: What now? 1 ); // TODO: there are many other ways of moving! 1 branch: optional branch to clone. TODO Default is release version. 1 // TODO: What? 1 //TODO - should we make sure this config change is acted on? 1 // TODO - currently reserved for 20 seconds (the 20000 below) - make this configurable. 1 // TODO What to do here? 1 // TODO - is this worth aborting the mission for? 1 //TODO - tidy up. 1 // TODO not entirely clear why reshuffling each time causes failure 1 // TODO Auto-generated catch block 3 // TODO MalmoEnvServer <- Running 1 // TODO - proper error reporting. 1 // TODO - can we do something more clever... eg make StoneTypes, WoodTypes etc inherit from an XSD baseclass, 1 // TODO - for the moment, force all players to being at the maze start point - but this needs to be optional. 2 // TODO Auto-generated catch block 2 // TODO: how do we set the goal position, now it no longer has a declaration in the Mission xml? 1 // TODO Auto-generated catch block 5