Minecraft/src/main/java/com/microsoft/Malmo/Client/VideoHook.java (5 lines): - line 375: // TODO Auto-generated catch block - line 380: // TODO Auto-generated catch block - line 385: // TODO Auto-generated catch block - line 390: // TODO Auto-generated catch block - line 395: // TODO Auto-generated catch block Minecraft/src/main/java/com/microsoft/Malmo/Server/ServerStateMachine.java (4 lines): - line 483: // TODO: What now? - line 515: // TODO: What? - line 930: // TODO - is this worth aborting the mission for? - line 1273: //TODO - tidy up. Minecraft/src/main/java/com/microsoft/Malmo/MissionHandlers/ClassroomDecoratorImplementation.java (2 lines): - line 212: // TODO - for the moment, force all players to being at the maze start point - but this needs to be optional. - line 465: // TODO not entirely clear why reshuffling each time causes failure Minecraft/src/main/java/com/microsoft/Malmo/Client/ClientStateMachine.java (2 lines): - line 807: // TODO What to do here? - line 1285: // TODO MalmoEnvServer <- Running Minecraft/src/main/java/com/microsoft/Malmo/MissionHandlers/MissionBehaviour.java (2 lines): - line 65: // TODO - can't throw and return a behaviour!! - line 76: // TODO - can't throw and return a behaviour!! Minecraft/src/main/java/com/microsoft/Malmo/MissionHandlers/MazeDecoratorImplementation.java (2 lines): - line 626: // TODO: how do we set the goal position, now it no longer has a declaration in the Mission xml? - line 635: // TODO - for the moment, force all players to being at the maze start point - but this needs to be optional. Minecraft/src/main/java/com/microsoft/Malmo/Utils/TCPUtils.java (2 lines): - line 95: // TODO Auto-generated catch block - line 100: // TODO Auto-generated catch block Minecraft/src/main/java/com/microsoft/Malmo/MissionHandlers/CommandForKey.java (2 lines): - line 359: // TODO Auto-generated catch block - line 364: // TODO Auto-generated catch block Malmo/src/TCPServer.cpp (1 line): - line 54: const int port_max = 11000; // TODO: could be configurable Minecraft/src/main/java/com/microsoft/Malmo/Utils/JSONWorldDataHelper.java (1 line): - line 108: ); // TODO: there are many other ways of moving! MalmoEnv/malmoenv/bootstrap.py (1 line): - line 30: branch: optional branch to clone. TODO Default is release version. Malmo/src/AgentHost.cpp (1 line): - line 308: // TODO - currently reserved for 20 seconds (the 20000 below) - make this configurable. Minecraft/src/main/java/com/microsoft/Malmo/EpisodeEventWrapper.java (1 line): - line 150: //TODO - should we make sure this config change is acted on? Minecraft/src/main/java/com/microsoft/Malmo/Utils/MinecraftTypeHelper.java (1 line): - line 210: // TODO - can we do something more clever... eg make StoneTypes, WoodTypes etc inherit from an XSD baseclass, Minecraft/src/main/java/com/microsoft/Malmo/Utils/TCPInputPoller.java (1 line): - line 337: // TODO Auto-generated catch block Minecraft/src/main/java/com/microsoft/Malmo/MissionHandlers/DiscreteMovementCommandsImplementation.java (1 line): - line 507: // TODO - proper error reporting. Minecraft/src/main/java/com/microsoft/Malmo/Client/MalmoEnvServer.java (1 line): - line 623: String status = "{}"; // TODO Possibly have something more interesting to report.