protected boolean onExecute()

in Minecraft/src/main/java/com/microsoft/Malmo/MissionHandlers/DiscreteMovementCommandsImplementation.java [292:514]


    protected boolean onExecute(String verb, String parameter, MissionInit missionInit)
    {
        boolean handled = false;
        EntityPlayerSP player = Minecraft.getMinecraft().player;
        if (player != null)
        {
            int z = 0;
            int x = 0;
            int y = 0;
            DiscreteMovementCommand command = verbToCommand(verb);
            if (command == null)
                return false;   // Did not recognise this command.

            switch (command)
            {
            case MOVENORTH:
            case JUMPNORTH:
                z = -1;
                break;
            case MOVESOUTH:
            case JUMPSOUTH:
                z = 1;
                break;
            case MOVEEAST:
            case JUMPEAST:
                x = 1;
                break;
            case MOVEWEST:
            case JUMPWEST:
                x = -1;
                break;
            case MOVE:
            case JUMPMOVE:
            case STRAFE:
            case JUMPSTRAFE:
                if (parameter != null && parameter.length() != 0)
                {
                    float velocity = Float.valueOf(parameter);
                    int offset = (velocity > 0) ? 1 : ((velocity < 0) ? -1 : 0);
                    int direction = getDirectionFromYaw(player.rotationYaw);
                    // For strafing, add one to direction:
                    if (command == DiscreteMovementCommand.STRAFE || command == DiscreteMovementCommand.JUMPSTRAFE)
                        direction = (direction + 1) % 4;
                    switch (direction)
                    {
                    case 0: // North
                        z = offset;
                        break;
                    case 1: // East
                        x = -offset;
                        break;
                    case 2: // South
                        z = -offset;
                        break;
                    case 3: // West
                        x = offset;
                        break;
                    }
                break;
            }
            case TURN:
                if (parameter != null && parameter.length() != 0)
                {
                    float yawDelta = Float.valueOf(parameter);
                    int direction = getDirectionFromYaw(player.rotationYaw);
                    direction += (yawDelta > 0) ? 1 : ((yawDelta < 0) ? -1 : 0);
                    direction = (direction + 4) % 4;
                    player.rotationYaw = direction * 90;
                    player.onUpdate();
                    // Send a message that the ContinuousMovementCommands can pick up on:
                    Event event = new CommandForWheeledRobotNavigationImplementation.ResetPitchAndYawEvent(true, player.rotationYaw, false, 0);
                    MinecraftForge.EVENT_BUS.post(event);
                    handled = true;
                }
                break;
            case LOOK:
                if (parameter != null && parameter.length() != 0)
                {
                    float pitchDelta = Float.valueOf(parameter);
                    player.rotationPitch += (pitchDelta < 0) ? -45 : ((pitchDelta > 0) ? 45 : 0);
                    player.onUpdate();
                    // Send a message that the ContinuousMovementCommands can pick up on:
                    Event event = new CommandForWheeledRobotNavigationImplementation.ResetPitchAndYawEvent(false, 0, true, player.rotationPitch);
                    MinecraftForge.EVENT_BUS.post(event);
                    handled = true;
                }
                break;
            case ATTACK:
                {
                    RayTraceResult mop = Minecraft.getMinecraft().objectMouseOver;
                    if( mop.typeOfHit == RayTraceResult.Type.BLOCK ) {
                        BlockPos hitPos = mop.getBlockPos();
                        EnumFacing face = mop.sideHit;
                        IBlockState iblockstate = player.world.getBlockState(hitPos);
                        Block block = iblockstate.getBlock();
                        if (iblockstate.getMaterial() != Material.AIR)
                        {
                            MalmoMod.network.sendToServer(new AttackActionMessage(hitPos, face, mop.hitVec));
                            // Trigger a reward for collecting the block
                            java.util.List<ItemStack> items = block.getDrops(player.world, hitPos, iblockstate, 0);
                            for (ItemStack item : items)
                            {
                                RewardForCollectingItemImplementation.GainItemEvent event = new RewardForCollectingItemImplementation.GainItemEvent(item);
                                MinecraftForge.EVENT_BUS.post(event);
                            }
                        }
                    }
                    handled = true;
                    break;
                }
            case USE:
            case JUMPUSE:
                {
                	RayTraceResult mop = getObjectMouseOver(command);
                    if( mop.typeOfHit == RayTraceResult.Type.BLOCK )
                    {
                        if( player.inventory.getCurrentItem() != null ) {
                            ItemStack itemStack = player.inventory.getCurrentItem();
                            Block b = Block.getBlockFromItem( itemStack.getItem() );
                            if( b != null ) {
                                BlockPos pos = mop.getBlockPos().add( mop.sideHit.getDirectionVec() );
                                // Can we place this block here?
                                AxisAlignedBB axisalignedbb = b.getDefaultState().getCollisionBoundingBox(player.world, pos);
                                Entity exceptedEntity = (command == DiscreteMovementCommand.USE) ? null : player;
                                // (Not ideal, but needed by jump-use to allow the player to place a block where their feet would be.)
                                if (axisalignedbb == null || player.world.checkNoEntityCollision(axisalignedbb.offset(pos), exceptedEntity))
                                {
                                    boolean standOnBlockPlaced = (command == DiscreteMovementCommand.JUMPUSE && mop.getBlockPos().equals(new BlockPos(player.posX, player.posY - 1, player.posZ)));
                                    MalmoMod.network.sendToServer(new UseActionMessage(mop.getBlockPos(), itemStack, mop.sideHit, standOnBlockPlaced, mop.hitVec));
                                }
                            }
                        }
                    }
                    handled = true;
                    break;
                }
            case JUMP:
                break;  // Handled below.
            }

            // Handle jumping cases:
            if (command == DiscreteMovementCommand.JUMP ||
                command == DiscreteMovementCommand.JUMPNORTH ||
                command == DiscreteMovementCommand.JUMPEAST ||
                command == DiscreteMovementCommand.JUMPSOUTH ||
                command == DiscreteMovementCommand.JUMPWEST ||
                command == DiscreteMovementCommand.JUMPMOVE ||
                command == DiscreteMovementCommand.JUMPUSE ||
                command == DiscreteMovementCommand.JUMPSTRAFE)
                y = 1;

            if (this.params.isAutoJump() && y == 0 && (z != 0 || x != 0))
            {
                // Do we need to jump?
                if (!player.world.getCollisionBoxes(player, player.getEntityBoundingBox().offset(x, 0, z)).isEmpty())
                    y = 1;
            }

            if (z != 0 || x != 0 || y != 0)
            {
                // Attempt to move the entity:
                double oldX = player.posX;
                double oldZ = player.posZ;
                player.move(MoverType.SELF, (double)x, (double)y, (double)z);
                player.onUpdate();
                if (this.params.isAutoFall())
                {
                    // Did we step off a block? If so, attempt to fast-forward our fall.
                    int bailCountdown=256;  // Give up after this many attempts
                    // (This is needed because, for example, if the player is caught in a web, the downward movement will have no effect.)
                    while (!player.onGround && !player.capabilities.isFlying && bailCountdown > 0)
                    {
                        // Fast-forward downwards.
                        player.move(MoverType.SELF, 0.0, Math.floor(player.posY-0.0000001) - player.posY, 0.0);
                        player.onUpdate();
                        bailCountdown--;
                    }
                }

                // Now check where we ended up:
                double newX = player.posX;
                double newZ = player.posZ;

                // Are we still in the centre of a square, or did we get shunted?
                double offsetX = newX - Math.floor(newX);
                double offsetZ = newZ - Math.floor(newZ);
                if (Math.abs(offsetX - 0.5) + Math.abs(offsetZ - 0.5) > 0.01)
                {
                    // We failed to move to the centre of the target square.
                    // This might be because the target square was occupied, and we
                    // were shunted back into our source square,
                    // or it might be that the target square is occupied by something smaller
                    // than one block (eg a fence post), and we're in the target square but
                    // shunted off-centre.
                    // Either way, we can't stay here, so move back to our original position.

                    // Before we do that, fire off a message - this will give the TouchingBlockType handlers
                    // a chance to react to the current position:
                    DiscretePartialMoveEvent event = new DiscretePartialMoveEvent(player.posX, player.posY, player.posZ);
                    MinecraftForge.EVENT_BUS.post(event);
                    // Now adjust the player:
                    player.move(MoverType.SELF, oldX - newX, 0.0, oldZ - newZ);
                    player.onUpdate();
                }
                // Now set the last tick pos values, to turn off inter-tick positional interpolation:
                player.lastTickPosX = player.posX;
                player.lastTickPosY = player.posY;
                player.lastTickPosZ = player.posZ;

                try
                {
                    MalmoMod.getPropertiesForCurrentThread().put(MOVE_ATTEMPTED_KEY, true);
                }
                catch (Exception e)
                {
                    // TODO - proper error reporting.
                    System.out.println("Failed to access properties for the client thread after discrete movement - reward may be incorrect.");
                }
                handled = true;
            }
        }
        return handled;
    }