packages/sdk/src/internal/adapters/multipeer/rules.ts (2 lines): - line 454: // TODO: don't send animation updates when the animation targets only actors - line 539: // TODO: Propagate to app as a general failure message once packages/sdk/src/internal/util/observe.ts (2 lines): - line 15: // TODO: Figure out array patching. - line 62: // TODO: Figure out array patching. packages/sdk/src/actor/physics/rigidbody.ts (1 line): - line 86: // TODO: Figure out array patching packages/sdk/src/asset/sound.ts (1 line): - line 81: // TODO: Destroy all SoundInstances playing this Sound packages/sdk/src/asset/videoStream.ts (1 line): - line 84: // TODO: destroy all media instances packages/sdk/src/internal/adapters/multipeer/protocols/clientSync.ts (1 line): - line 278: // TODO This sound tweaking should ideally be done on the client, because then it can consider the packages/sdk/src/internal/util/verifyClient.ts (1 line): - line 81: // TODO: Remove this after a few releases. packages/sdk/src/internal/adapters/multipeer/session.ts (1 line): - line 167: // TODO: Make selection criteria more intelligent (look at latency, prefer non-mobile, ...) packages/sdk/src/internal/protocols/protocol.ts (1 line): - line 171: // TODO: Would be better to not have to check on a timer here packages/sdk/src/actor/actor.ts (1 line): - line 191: * TODO - get rid of this.