Summary: 23 instances, 20 unique Text Count // TODO: Add in MRE ID's to help identify whether the new parent is in our MRE or not, not just 1 * TODO: Remove after a few releases. 1 // TODO @tombu, @eanders - We need to decide on the correct cleanup timing here for multiplayer, as this could cause a potential 1 // TODO: Report this error up to the app, once we have implemented error logging payloads. 1 // TODO: Write user changes to the patch. 1 // TODO: Make X, Y, Z, and W fields non-optional, since you can't just specify one and maintain a valid unit quaternion 1 // TODO: Send this update if actor is set to "high-frequency" updates 1 // TODO: verbose log the message, once MREAPI global logger exists 1 // TODO: We shouldn't need to do this check. The engine shouldn't try to send 2 // TODO: Objects should not be visible until synchronization is complete. 2 // TODO @tombu - This will be added to allow for a more override model for high level behaviors. 1 // TODO: Log the error, once MREAPI global logger exists 1 // TODO: other compound types (color3, color4) 2 // TODO @tombu - Re-visit this with the upcoming user design and implementation. 1 // TODO @tombu - Determine if the new parent is an actor in OUR MRE. 1 // TODO: Add ability to flag an actor for "high-frequency" updates 1 // TODO @tombu - Wait for the app to send back a success for join? 1 // TODO: Log the exception, once the global MREAPI logger exists. 1 // so this could be generating garbage. TODO: Investigate this implementation. 1 /* TODO @tombu - Re-vist this with the upcoming user design and implementation. 1