MREUnityRuntimeLib/Core/Actor.cs (7 lines): - line 335: // TODO @tombu - Determine if the new parent is an actor in OUR MRE. - line 336: // TODO: Add in MRE ID's to help identify whether the new parent is in our MRE or not, not just - line 675: // TODO @tombu, @eanders - We need to decide on the correct cleanup timing here for multiplayer, as this could cause a potential - line 712: // TODO: Add ability to flag an actor for "high-frequency" updates - line 744: // TODO: Send this update if actor is set to "high-frequency" updates - line 1685: // TODO: We shouldn't need to do this check. The engine shouldn't try to send - line 1727: // TODO: We shouldn't need to do this check. The engine shouldn't try to send MREUnityRuntimeLib/IPC/Connections/WebSocket.cs (3 lines): - line 131: // TODO: Log the exception, once the global MREAPI logger exists. - line 370: // TODO: verbose log the message, once MREAPI global logger exists - line 383: // TODO: Log the error, once MREAPI global logger exists MREUnityRuntimeLib/Animation/Interpolations.cs (2 lines): - line 57: // TODO: other compound types (color3, color4) - line 127: // TODO: other compound types (color3, color4) MREUnityRuntimeLib/API/MREApi.cs (2 lines): - line 93: // TODO @tombu - Re-visit this with the upcoming user design and implementation. - line 186: /* TODO @tombu - Re-vist this with the upcoming user design and implementation. MREUnityRuntimeLib/Messaging/Protocols/Idle.cs (1 line): - line 6: // TODO: Objects should not be visible until synchronization is complete. MREUnityRuntimeLib/Animation/Animation.cs (1 line): - line 479: // so this could be generating garbage. TODO: Investigate this implementation. MREUnityRuntimeLib/PluginInterfaces/Behaviors/IBehaviorFactory.cs (1 line): - line 37: // TODO @tombu - This will be added to allow for a more override model for high level behaviors. MREUnityRuntimeLib/Messaging/Commands/CommandManager.cs (1 line): - line 127: // TODO: Report this error up to the app, once we have implemented error logging payloads. MREUnityRuntimeLib/Constants.cs (1 line): - line 40: * TODO: Remove after a few releases. MREUnityRuntimeLib/App/MixedRealityExtensionApp.cs (1 line): - line 530: // TODO @tombu - Wait for the app to send back a success for join? MREUnityRuntimeLib/Messaging/Protocols/Sync.cs (1 line): - line 5: // TODO: Objects should not be visible until synchronization is complete. MREUnityRuntimeLib/Core/User.cs (1 line): - line 51: // TODO: Write user changes to the patch. MREUnityRuntimeLib/Patching/Types/QuaternionPatch.cs (1 line): - line 13: // TODO: Make X, Y, Z, and W fields non-optional, since you can't just specify one and maintain a valid unit quaternion