def get_double_action()

in agent/decision_modules/idler.py [0:0]


    def get_double_action(self):
        if len(kg.player_location.entities) + len(kg.inventory.entities) <= 1:
            return None
        entity1 = None
        entity2 = None
        count = 0
        while id(entity1) == id(entity2):
            if count == 100:
                return None  # Failsafe
            else:
                count += 1
            entity1 = self.get_random_entity()
            entity2 = self.get_random_entity()
        verb, prep = rng.choice(complex_verbs)
        return DoubleAction(verb, entity1, prep, entity2)