in share/src/components/GameButtons.tsx [75:93]
protected setButtonState(button: SimulatorButton, pressed: boolean) {
const isAButton = button === SimulatorButton.A;
const circle = isAButton ? this.aButton : this.bButton;
const label = isAButton ? this.aLabel : this.bLabel;
if (circle && label) {
const pressedColor = "#249ca3";
circle.setAttribute("fill", pressed ? pressedColor : "#333")
label.setAttribute("fill", pressed ? "#333" : "")
}
const { simulator } = this.props;
if (pressed) {
if (!this.buttonPressCount[SimulatorButton[button]]) this.buttonPressCount[SimulatorButton[button]] = 0;
this.buttonPressCount[SimulatorButton[button]] += 1;
simulator.pressButton(button);
}
else simulator.releaseButton(button);
}