sim/visuals/board.ts (3 lines): - line 445: //TODO: for instructions - line 589: let active = false; // TQD_TODO: - line 699: // TODO: Surface pin controls for sensor pins in some way? libs/leds/leds.ts (2 lines): - line 5: * TODO: describe your function here - line 61: * TODO: describe your function here sim/public/siminstructions.html (2 lines): - line 95: /*TODO: Share CSS with main webpage*/ - line 193: libs/core/hf2.cpp (2 lines): - line 197: // TODO raise some event? - line 359: // TODO use an event libs/display/leds.ts (2 lines): - line 4: * TODO: describe your function here - line 62: * TODO: describe your function here libs/core/usb.cpp (1 line): - line 41: // TODO extract these from uf2_info()? libs/music/melodies.ts (1 line): - line 152: // TODO: use HEX literal libs/animation/targetoverrides.ts (1 line): - line 1: // TODO any platform specific overrides libs/music/sim/music.ts (1 line): - line 46: // TODO: implement set tone in the audio context libs/core/sim/photocell.ts (1 line): - line 93: // TODO: slider libs/neopixel/neopixel.ts (1 line): - line 50: // TODO: encode as bytes instead of 32bit libs/screen/image.cpp (1 line): - line 501: // TODO one day we may want a more memory-efficient implementation libs/core/sim/neopixel.ts (1 line): - line 316: svg.hydrate(this.part.el, { transform: `translate(${x} ${y})` }); //TODO: update part's l,h, etc.