in libs/game/particlefactories.ts [608:687]
constructor(minRate: number = 8, maxRate: number = 12) {
super();
this.minRate = minRate;
this.maxRate = maxRate;
this.camera = game.currentScene().camera;
this.clouds = [
img`
. . . . . . . . . . f f f . . .
. . . . . . . . . f f 9 f f . .
. f f f . f f f . f 9 9 9 f f .
f f 1 f f f 1 f f f 1 1 1 9 f f
f 1 9 1 9 9 1 9 9 1 1 1 1 9 9 f
f 9 1 9 9 1 9 1 1 9 1 1 1 1 1 f
f f 1 1 1 1 1 1 1 1 1 1 1 1 1 f
. f 1 1 1 1 9 9 1 f f f 1 1 1 f
. f 1 f f f 9 f f f . f f 1 f f
. f f f . f f f . . . . f f f .
`, img`
. . . . . f f f f f . .
. . f f . f 1 1 1 f f .
f f f 1 f f 9 9 1 1 f .
f 9 9 1 1 1 1 1 9 9 f f
. f 1 9 9 1 9 1 1 1 1 f
f 1 f f f 1 1 1 1 9 9 f
f f f . f f f f 9 f f f
. . . . . . . f f f . .
`, img`
. . . . . . . . f f f . .
. . . . . . . f f 1 f . .
. f f f . . . f 1 9 f f .
f f 1 f f . f f 1 1 1 f f
f 1 9 1 f f f 1 9 1 1 1 f
f f 1 9 1 1 1 9 1 1 1 1 f
. f f 9 1 1 9 9 1 1 1 f f
. . f 1 1 9 9 1 1 1 f f .
. . f f 1 1 1 1 1 f f . .
. . . f f 1 f f f f . . .
. . . . f f f . . . . . .
`, img`
. f f f .
f 1 9 1 f
f 9 1 1 f
f f 1 f f
. f f f .
`, img`
. . . . . f f f f f f .
. . . f f f 1 1 1 1 f f
. f f f 1 9 1 1 9 1 1 f
f f 1 1 9 1 1 1 9 1 1 f
f 1 1 9 1 1 1 9 1 1 1 f
f f 1 9 1 1 1 1 1 1 1 f
. f f 1 1 1 1 1 1 1 f f
. . f f f f f f f f f .
`, img`
. f f f . .
f f 1 f . .
f 1 1 f f f
f 1 9 9 1 f
f 9 1 1 1 f
f f 1 1 1 f
. f 1 1 1 f
. f f f f f
`, img`
. . . . . . . . . . . . f f f
. . . . . . . . . . f f f 1 f
f f f f f . f f f . f 1 1 1 f
f 1 1 1 f f f 1 f . f 1 1 1 f
f f 1 1 1 f 1 1 f f f 1 1 1 f
. f f 1 9 1 1 9 1 1 1 1 1 1 f
. . f 9 1 1 1 9 1 1 1 1 1 f f
. . f 1 1 1 9 9 1 1 1 1 1 f .
. . f 1 1 9 9 1 1 1 1 1 f f .
. . f f f 1 1 1 1 f f f f . .
. . . . f f 1 f f f . . . . .
. . . . . f f f . . . . . . .
`
];
}