in fieldeditors/field_music.ts [154:235]
refreshOptions(contentDiv: Element, options: any) {
// Show options
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
// Filter for options in selected category
const category = this.parseCategory(content);
if (this.selectedCategory_ != category) continue;
// Icons with the type property placeholder take up space but don't have any functionality
// Use for special-case layouts
if (content.type == 'placeholder') {
let placeholder = document.createElement('span');
placeholder.setAttribute('class', 'blocklyDropDownPlaceholder');
placeholder.style.width = content.width + 'px';
placeholder.style.height = content.height + 'px';
contentDiv.appendChild(placeholder);
continue;
}
let button = document.createElement('button');
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = content;
if ((this as any).columns_) {
button.style.width = (((this as any).width_ / (this as any).columns_) - 8) + 'px';
//button.style.height = ((this.width_ / this.columns_) - 8) + 'px';
} else {
button.style.width = content.width + 'px';
button.style.height = content.height + 'px';
}
let backgroundColor = this.savedPrimary_ || this.sourceBlock_.getColour();
if (value == this.getValue()) {
// This icon is selected, show it in a different colour
// FIXME: tertiary color?
backgroundColor = this.sourceBlock_.getColour();
button.setAttribute('aria-selected', 'true');
}
button.style.backgroundColor = backgroundColor;
// FIXME: tertiary color?
button.style.borderColor = this.sourceBlock_.getColour();
Blockly.bindEvent_(button, 'click', this, this.buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, this.buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
let that = this;
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseenter', button, function () {
that.buttonEnter_(value);
});
Blockly.bindEvent_(button, 'mouseleave', button, function () {
that.buttonLeave_();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
contentDiv.setAttribute('aria-activedescendant', this.id);
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('class', 'blocklyDropDownButton');
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = this.getSoundIcon(category);
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.
const textNode = this.createTextNode_(content);
button.setAttribute('data-value', value);
buttonImg.setAttribute('data-value', value);
textNode.setAttribute('data-value', value);
button.appendChild(buttonImg);
button.appendChild(textNode);
contentDiv.appendChild(button);
}
}