in sim/visuals/nodes/brickView.ts [61:107]
private updateLight() {
let state = ev3board().getBrickNode().lightState;
const lightPattern = state.lightPattern;
if (lightPattern == this.lastLightPattern) return;
this.lastLightPattern = lightPattern;
if (this.lastLightAnimationId) {
cancelAnimationFrame(this.lastLightAnimationId);
delete this.lastLightAnimationId;
}
switch (lightPattern) {
case 0: // LED_BLACK
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`));
//svg.fill(this.light, "#FFF");
break;
case 1: // LED_GREEN
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-green`), 'green');
//svg.fill(this.light, "#00ff00");
break;
case 2: // LED_RED
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-red`), 'red');
//svg.fill(this.light, "#ff0000");
break;
case 3: // LED_ORANGE
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-orange`), 'orange');
//svg.fill(this.light, "#FFA500");
break;
case 4: // LED_GREEN_FLASH
this.flashLightAnimation('green');
break;
case 5: // LED_RED_FLASH
this.flashLightAnimation('red');
break;
case 6: // LED_ORANGE_FLASH
this.flashLightAnimation('orange');
break;
case 7: // LED_GREEN_PULSE
this.pulseLightAnimation('green');
break;
case 8: // LED_RED_PULSE
this.pulseLightAnimation('red');
break;
case 9: // LED_ORANGE_PULSE
this.pulseLightAnimation('orange');
break;
}
}