in sim/visuals/layoutView.ts [128:164]
public setInput(port: number, view: LayoutElement, control?: View, closeIcon?: View, backgroundView?: View) {
if (this.inputs[port] != view || this.inputControls[port] != control) {
if (this.inputs[port]) {
// Remove current input
this.inputs[port].dispose();
}
this.inputs[port] = view;
if (this.inputControls[port]) {
this.inputControls[port].dispose();
}
this.inputControls[port] = control;
this.inputCloseIcons[port] = closeIcon;
this.inputBackgroundViews[port] = backgroundView;
this.inputContainers[port].clear();
if (control && backgroundView) this.inputContainers[port].addView(backgroundView);
this.inputContainers[port].addView(view);
if (control) this.inputContainers[port].addView(control);
if (view.hasClick()) view.registerClick((ev: any) => {
view.setSelected(true);
runtime.queueDisplayUpdate();
}, true);
if (control && closeIcon) {
this.inputContainers[port].addView(closeIcon);
closeIcon.registerClick(() => {
// Clear selection
view.setSelected(false);
runtime.queueDisplayUpdate();
})
}
}
this.position();
}