in libs/bead-motion/gesture.ts [22:34]
function lightStepUpdate(): () => boolean {
let active = true;
return function() {
const s = input.acceleration(Dimension.Strength);
if (!active && s > 1500) {
active = true;
return true;
} else if (s < 1200) {
active = false;
}
return false;
}
}