in sim/visuals/microbit.ts [610:675]
private updateSoundLevel() {
let state = this.board;
if (!state || !state.microphoneState.sensorUsed) return;
const tmin = 0 // state.microphoneState.min;
const tmax = 255 //state.microphoneState.max;
if (!this.soundLevel) {
const level = state.microphoneState.getLevel();
let gid = "gradient-soundlevel";
this.soundLevelGradient = svg.linearGradient(this.defs, gid);
this.soundLevel = <SVGRectElement>svg.child(this.g, "rect", {
class: "sim-thermometer no-drag",
x: 360,
y: 110,
width: 20,
height: 160,
rx: 5, ry: 5,
fill: `url(#${gid})`
});
this.soundLevelText = svg.child(this.g, "text", { class: 'sim-text', x: 370, y: 90 }) as SVGTextElement;
if (this.props.runtime)
this.props.runtime.environmentGlobals[pxsim.localization.lf("sound level")] = state.microphoneState.getLevel();
this.updateTheme();
let pt = this.element.createSVGPoint();
svg.buttonEvents(this.soundLevel,
// move
(ev) => {
let cur = svg.cursorPoint(pt, this.element, ev);
let t = Math.max(0, Math.min(1, (260 - cur.y) / 140))
state.microphoneState.setLevel(Math.floor(tmin + t * (tmax - tmin)));
this.updateMicrophone();
},
// start
ev => { },
// stop
ev => { },
// keydown
(ev) => {
let charCode = (typeof ev.which == "number") ? ev.which : ev.keyCode
if (charCode === 40 || charCode === 37) { // Down/Left arrow
state.microphoneState.setLevel(state.microphoneState.getLevel() - 1);
this.updateMicrophone();
} else if (charCode === 38 || charCode === 39) { // Up/Right arrow
state.microphoneState.setLevel(state.microphoneState.getLevel() + 1)
this.updateMicrophone();
}
})
accessibility.makeFocusable(this.soundLevel);
accessibility.setAria(this.soundLevel, "slider", pxsim.localization.lf("Sound Level"));
this.soundLevel.setAttribute("aria-valuemin", tmin + "");
this.soundLevel.setAttribute("aria-valuemax", tmax + "");
this.soundLevel.setAttribute("aria-orientation", "vertical");
this.soundLevel.setAttribute("aria-valuenow", level + "");
this.soundLevel.setAttribute("aria-valuetext", level + "");
}
let t = Math.max(tmin, Math.min(tmax, state.microphoneState.getLevel()))
let per = Math.floor((state.microphoneState.getLevel() - tmin) / (tmax - tmin) * 100)
svg.setGradientValue(this.soundLevelGradient, (100 - per) + "%");
this.soundLevelText.textContent = t + "";
this.soundLevel.setAttribute("aria-valuenow", t.toString());
this.soundLevel.setAttribute("aria-valuetext", t + "");
accessibility.setLiveContent(t + "");
}