in neopixel.ts [80:135]
showRainbow(startHue: number = 1, endHue: number = 360) {
if (this._length <= 0) return;
startHue = startHue >> 0;
endHue = endHue >> 0;
const saturation = 100;
const luminance = 50;
const steps = this._length;
const direction = HueInterpolationDirection.Clockwise;
//hue
const h1 = startHue;
const h2 = endHue;
const hDistCW = ((h2 + 360) - h1) % 360;
const hStepCW = Math.idiv((hDistCW * 100), steps);
const hDistCCW = ((h1 + 360) - h2) % 360;
const hStepCCW = Math.idiv(-(hDistCCW * 100), steps);
let hStep: number;
if (direction === HueInterpolationDirection.Clockwise) {
hStep = hStepCW;
} else if (direction === HueInterpolationDirection.CounterClockwise) {
hStep = hStepCCW;
} else {
hStep = hDistCW < hDistCCW ? hStepCW : hStepCCW;
}
const h1_100 = h1 * 100; //we multiply by 100 so we keep more accurate results while doing interpolation
//sat
const s1 = saturation;
const s2 = saturation;
const sDist = s2 - s1;
const sStep = Math.idiv(sDist, steps);
const s1_100 = s1 * 100;
//lum
const l1 = luminance;
const l2 = luminance;
const lDist = l2 - l1;
const lStep = Math.idiv(lDist, steps);
const l1_100 = l1 * 100
//interpolate
if (steps === 1) {
this.setPixelColor(0, hsl(h1 + hStep, s1 + sStep, l1 + lStep))
} else {
this.setPixelColor(0, hsl(startHue, saturation, luminance));
for (let i = 1; i < steps - 1; i++) {
const h = Math.idiv((h1_100 + i * hStep), 100) + 360;
const s = Math.idiv((s1_100 + i * sStep), 100);
const l = Math.idiv((l1_100 + i * lStep), 100);
this.setPixelColor(i, hsl(h, s, l));
}
this.setPixelColor(steps - 1, hsl(endHue, saturation, luminance));
}
this.show();
}