in src/renderer/CursorRenderLayer.ts [114:176]
private _render(terminal: ITerminal, triggeredByAnimationFrame: boolean): void {
// Don't draw the cursor if it's hidden
if (!terminal.cursorState || terminal.cursorHidden) {
this._clearCursor();
return;
}
const cursorY = terminal.buffer.ybase + terminal.buffer.y;
const viewportRelativeCursorY = cursorY - terminal.buffer.ydisp;
// Don't draw the cursor if it's off-screen
if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
this._clearCursor();
return;
}
const charData = terminal.buffer.lines.get(cursorY).get(terminal.buffer.x);
if (!charData) {
return;
}
if (!terminal.isFocused) {
this._clearCursor();
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._renderBlurCursor(terminal, terminal.buffer.x, viewportRelativeCursorY, charData);
this._ctx.restore();
this._state.x = terminal.buffer.x;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = terminal.options.cursorStyle;
this._state.width = charData[CHAR_DATA_WIDTH_INDEX];
return;
}
// Don't draw the cursor if it's blinking
if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
this._clearCursor();
return;
}
if (this._state) {
// The cursor is already in the correct spot, don't redraw
if (this._state.x === terminal.buffer.x &&
this._state.y === viewportRelativeCursorY &&
this._state.isFocused === terminal.isFocused &&
this._state.style === terminal.options.cursorStyle &&
this._state.width === charData[CHAR_DATA_WIDTH_INDEX]) {
return;
}
this._clearCursor();
}
this._ctx.save();
this._cursorRenderers[terminal.options.cursorStyle || 'block'](terminal, terminal.buffer.x, viewportRelativeCursorY, charData);
this._ctx.restore();
this._state.x = terminal.buffer.x;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = terminal.options.cursorStyle;
this._state.width = charData[CHAR_DATA_WIDTH_INDEX];
}