public override void Disconnect()

in src/csharp/MonoDebugSession.cs [431:461]


		public override void Disconnect(Response response, dynamic args)
		{
			if (_attachMode) {

				lock (_lock) {
					if (_session != null) {
						_debuggeeExecuting = true;
						_breakpoints.Clear();
						_session.Breakpoints.Clear();
						_session.Continue();
						_session = null;
					}
				}

			} else {
				// Let's not leave dead Mono processes behind...
				if (_process != null) {
					_process.Kill();
					_process = null;
				} else {
					PauseDebugger();
					DebuggerKill();

					while (!_debuggeeKilled) {
						System.Threading.Thread.Sleep(10);
					}
				}
			}

			SendResponse(response);
		}