Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Main Code: 113,893 LOC (556 files) = CPP (62%) + H (27%) + CS (6%) + FILTERS (1%) + VCXPROJ (<1%) + PS1 (<1%) + CMD (<1%) + YML (<1%) + PROJ (<1%) + PROPS (<1%) + TARGETS (<1%) + INL (<1%) + XAML (<1%) Secondary code: Test: 2,167 LOC (15); Generated: 4,227 LOC (119); Build & Deploy: 372 LOC (6); Other: 25,950 LOC (178); |
|||
File Size: 32% long (>1000 LOC), 23% short (<= 200 LOC) | |||
Unit Size: 6% long (>100 LOC), 65% short (<= 10 LOC) | |||
Conditional Complexity: <1% complex (McCabe index > 50), 89% simple (McCabe index <= 5) | |||
|
Logical Component Decomposition: primary (18 components) | ||
|
7 years, 9 months old
|
|
|
|
4% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
|
|
|
Goals: Keep the system simple and easy to change (4) |
|
|
Features of interest:
TODOs
2 files |
|
Latest commit date: 2021-11-17
0
commits
(30 days)
0
contributors
(30 days) |
|
generated by sokrates.dev (configuration) on 2022-01-30