Summary: 29 instances, 20 unique Text Count // TODO: perform action for button1 1 // TODO: for best quality need to average 4x4 pixels 2 // TODO: replace with length square 2 // TODO: reference additional headers your program requires here 1 //TODO: Load state from previously suspended application 1 // TODO: perform the action for button5 1 // TODO: properly merge, this is a quick hack 2 // TODO: this shouldn't be necessary here in error calculation 1 // TODO: perform the action for button2 1 SetTextColor(memDC, RGB(255, 255, 255)); // TODO: Do we need this anymore? 1 float2 fInvSize; // TODO: precalc - inverse screen size 2 // TODO: perform the action for button4 1 mergedSprite.weight = 0.25f * (pt[0].weight + pt[1].weight + pt[2].weight + pt[3].weight) * 4; // TODO: max weight? 2 // TODO: perform the action for button3 1 // TODO: try picking the brightest clr here 2 // TODO - Media//Meshes//Tiny and set factory directory 1 const float cnst = g_fFocusLength * g_fFocusLength / (g_fFNumber * (g_fFocalPlane - g_fFocusLength)); // TODO: calculate on the CPU 2 // TODO: for best quality need to average 8x8 pixels 2 // TODO: again, this shouldn't be necessary here in error calculation 2 //TODO: Save application state and stop any background activity 1