XDKSamples/Graphics/Bokeh/Shaders/QuadPointGS.hlsl (6 lines): - line 55: // TODO: for best quality need to average 4x4 pixels - line 67: // TODO: for best quality need to average 8x8 pixels - line 220: // TODO: replace with length square - line 238: // TODO: properly merge, this is a quick hack - line 242: mergedSprite.weight = 0.25f * (pt[0].weight + pt[1].weight + pt[2].weight + pt[3].weight) * 4; // TODO: max weight? - line 252: // TODO: try picking the brightest clr here XDKSamples/Graphics/Bokeh12/Shaders/QuadPointGS.hlsl (6 lines): - line 55: // TODO: for best quality need to average 4x4 pixels - line 67: // TODO: for best quality need to average 8x8 pixels - line 221: // TODO: replace with length square - line 239: // TODO: properly merge, this is a quick hack - line 243: mergedSprite.weight = 0.25f * (pt[0].weight + pt[1].weight + pt[2].weight + pt[3].weight) * 4; // TODO: max weight? - line 253: // TODO: try picking the brightest clr here XDKSamples/System/FrontPanelDemo/FrontPanelManager.cpp (5 lines): - line 322: // TODO: perform action for button1 - line 326: // TODO: perform the action for button2 - line 330: // TODO: perform the action for button3 - line 334: // TODO: perform the action for button4 - line 338: // TODO: perform the action for button5 Kits/DirectXTex/Shaders/BC7Encode.hlsl (3 lines): - line 441: // TODO: this shouldn't be necessary here in error calculation - line 727: // TODO: again, this shouldn't be necessary here in error calculation - line 1009: // TODO: again, this shouldn't be necessary here in error calculation XDKSamples/Graphics/Bokeh/Shaders/Bokeh.hlsli (2 lines): - line 121: const float cnst = g_fFocusLength * g_fFocusLength / (g_fFNumber * (g_fFocalPlane - g_fFocusLength)); // TODO: calculate on the CPU - line 137: float2 fInvSize; // TODO: precalc - inverse screen size UWPSamples/Tools/errorlookup/errorlookup/App.xaml.cs (2 lines): - line 68: //TODO: Load state from previously suspended application - line 106: //TODO: Save application state and stop any background activity XDKSamples/Graphics/Bokeh12/Shaders/Bokeh.hlsli (2 lines): - line 122: const float cnst = g_fFocusLength * g_fFocusLength / (g_fFNumber * (g_fFocalPlane - g_fFocusLength)); // TODO: calculate on the CPU - line 138: float2 fInvSize; // TODO: precalc - inverse screen size PCSamples/IntroGraphics/DirectXTKSimpleSamplePC/DirectXTKSimpleSample.cpp (1 line): - line 352: // TODO - Media//Meshes//Tiny and set factory directory XDKSamples/Tools/RasterFontViewer/Visualization.cpp (1 line): - line 182: SetTextColor(memDC, RGB(255, 255, 255)); // TODO: Do we need this anymore? XDKSamples/Tools/RasterFontViewer/pch.h (1 line): - line 126: // TODO: reference additional headers your program requires here