in Kits/ATGTK/OrbitCamera.cpp [115:539]
class __declspec(align(16)) OrbitCamera::Impl
{
public:
Impl() :
m_nearDistance(0.1f),
m_farDistance(10000.f),
m_fov(XM_PI / 4.f),
m_defaultSensitivity(1.f),
m_minSensitivity(0.01f),
m_maxSensitivity(10.f),
m_stepSensitivity(0.01f),
m_defaultRadius(5.f),
m_minRadius(1.f),
m_maxRadius(FLT_MAX),
m_rotRate(1.f),
m_radiusRate(1.f),
m_flags(0),
m_lhcoords(false),
#ifdef _XBOX_ONE
m_width(1920),
m_height(1080)
#else
m_width(1280),
m_height(720)
#endif
{
m_view = m_projection = XMMatrixIdentity();
m_cameraPosition = m_homeFocus = g_XMZero;
m_homeRotation = g_XMIdentityR3;
m_bounds.Center.x = m_bounds.Center.y = m_bounds.Center.z = 0.f;
m_bounds.Extents.x = m_bounds.Extents.y = m_bounds.Extents.z = FLT_MAX;
Reset();
}
void Update(float elapsedTime, const GamePad::State& pad)
{
using namespace DirectX::SimpleMath;
float handed = (m_lhcoords) ? 1.f : -1.f;
Matrix im = XMMatrixInverse(nullptr, GetView());
if (!(m_flags & c_FlagsDisableTranslation))
{
// Translate camera
Vector3 move = Vector3::Zero;
if (pad.IsDPadUpPressed())
{
move.y += 1.f;
}
else if (pad.IsDPadDownPressed())
{
move.y -= 1.f;
}
if (pad.IsDPadLeftPressed())
{
move.x -= 1.f;
}
else if (pad.IsDPadRightPressed())
{
move.x += 1.f;
}
if (move.x != 0 || move.y != 0)
{
move = Vector3::TransformNormal(move, im);
m_focus += move * elapsedTime * m_sensitivity;
Vector3 minBound = m_bounds.Center - m_bounds.Extents;
Vector3 maxBound = m_bounds.Center + m_bounds.Extents;
m_focus = XMVectorMax(minBound, XMVectorMin(maxBound, m_focus));
m_viewDirty = true;
}
}
// Rotate camera
Vector3 orbit(pad.thumbSticks.rightX, pad.thumbSticks.rightY, pad.thumbSticks.leftX);
orbit *= elapsedTime * m_rotRate;
if (orbit.x != 0 || orbit.y != 0 || orbit.z != 0)
{
m_cameraRotation = XMQuaternionMultiply(m_cameraRotation, XMQuaternionRotationAxis(im.Right(), orbit.y * handed));
m_cameraRotation = XMQuaternionMultiply(m_cameraRotation, XMQuaternionRotationAxis(im.Up(), -orbit.x * handed));
if (!(m_flags & c_FlagsDisableRollZ))
{
m_cameraRotation = XMQuaternionMultiply(m_cameraRotation, XMQuaternionRotationAxis(im.Forward(), orbit.z));
}
m_cameraRotation = XMQuaternionNormalize(m_cameraRotation);
m_viewDirty = true;
}
if (!(m_flags & c_FlagsDisableRadiusControl))
{
if (pad.thumbSticks.leftY != 0)
{
m_radius -= pad.thumbSticks.leftY * elapsedTime * m_radiusRate;
m_radius = std::max(m_minRadius, std::min(m_maxRadius, m_radius));
m_viewDirty = true;
}
}
// Other controls
if (pad.IsLeftShoulderPressed() && pad.IsRightShoulderPressed())
{
m_sensitivity = m_defaultSensitivity;
#ifdef _DEBUG
(void)GetView();
char buff[128] = {};
Vector4 tmp = m_cameraPosition;
sprintf_s(buff, "cameraPosition = { %2.2ff, %2.2ff, %2.2ff, 0.f};\n", tmp.x, tmp.y, tmp.z);
OutputDebugStringA(buff);
tmp = m_cameraRotation;
sprintf_s(buff, "cameraRotation = { %2.2ff, %2.2ff, %2.2ff, %2.2ff};\n", tmp.x, tmp.y, tmp.z, tmp.w );
OutputDebugStringA(buff);
#endif
}
else if (!(m_flags & c_FlagsDisableSensitivityControl))
{
if (pad.IsRightShoulderPressed())
{
m_sensitivity += m_stepSensitivity;
if (m_sensitivity > m_maxSensitivity)
m_sensitivity = m_maxSensitivity;
}
else if (pad.IsLeftShoulderPressed())
{
m_sensitivity -= m_stepSensitivity;
if (m_sensitivity < m_minSensitivity)
m_sensitivity = m_minSensitivity;
}
}
if (pad.IsRightStickPressed())
{
Reset();
}
if (pad.IsLeftStickPressed() && !(m_flags & c_FlagsDisableFrameExtentsReset))
{
m_radius = m_defaultRadius;
m_focus = m_homeFocus;
m_viewDirty = true;
}
}
void Update(float elapsedTime, Mouse& mouse, Keyboard& kb)
{
using namespace DirectX::SimpleMath;
float handed = (m_lhcoords) ? 1.f : -1.f;
Matrix im = XMMatrixInverse(nullptr, GetView());
auto mstate = mouse.GetState();
auto kbstate = kb.GetState();
if ((mstate.positionMode != Mouse::MODE_RELATIVE) && !m_arcBall.IsDragging())
{
// Keyboard controls
if (m_flags & c_FlagsArrowKeysOrbit)
{
Vector3 orbit = Vector3::Zero;
if (kbstate.Up || kbstate.W)
orbit.y = 1.f;
if (kbstate.Down || kbstate.S)
orbit.y = -1.f;
if (kbstate.Right || kbstate.D)
orbit.x = 1.f;
if (kbstate.Left || kbstate.A)
orbit.x = -1.f;
if (kbstate.Q)
orbit.z = -1.f;
if (kbstate.E)
orbit.z = 1.f;
if (orbit.x != 0 || orbit.y != 0 || orbit.z != 0)
{
orbit *= elapsedTime * m_rotRate;
m_cameraRotation = XMQuaternionMultiply(m_cameraRotation, XMQuaternionRotationAxis(im.Right(), orbit.y * handed));
m_cameraRotation = XMQuaternionMultiply(m_cameraRotation, XMQuaternionRotationAxis(im.Up(), -orbit.x * handed));
if (!(m_flags & c_FlagsDisableRollZ))
{
m_cameraRotation = XMQuaternionMultiply(m_cameraRotation, XMQuaternionRotationAxis(im.Forward(), orbit.z));
}
m_cameraRotation = XMQuaternionNormalize(m_cameraRotation);
m_viewDirty = true;
}
}
else if (!(m_flags & c_FlagsDisableTranslation))
{
// Arrow keys & WASD control translation of camera focus
Vector3 move = Vector3::Zero;
float scale = m_radius;
if (kbstate.LeftShift || kbstate.RightShift)
scale *= 0.5f;
if (m_flags & c_FlagsArrowKeys_XZ)
{
if (kbstate.PageUp)
move.y += scale;
if (kbstate.PageDown)
move.y -= scale;
if (kbstate.Up || kbstate.W)
move.z += scale * handed;
if (kbstate.Down || kbstate.S)
move.z -= scale * handed;
}
else
{
if (kbstate.Up || kbstate.W)
move.y += scale;
if (kbstate.Down || kbstate.S)
move.y -= scale;
if (kbstate.PageUp)
move.z += scale * handed;
if (kbstate.PageDown)
move.z -= scale * handed;
}
if (kbstate.Right || kbstate.D)
move.x += scale;
if (kbstate.Left || kbstate.A)
move.x -= scale;
if (move.x != 0 || move.y != 0 || move.z != 0)
{
move = Vector3::TransformNormal(move, im);
m_focus += move * elapsedTime;
Vector3 minBound = m_bounds.Center - m_bounds.Extents;
Vector3 maxBound = m_bounds.Center + m_bounds.Extents;
m_focus = XMVectorMax(minBound, XMVectorMin(maxBound, m_focus));
m_viewDirty = true;
}
}
if (kbstate.Home)
{
Reset();
}
else if (kbstate.End && !(m_flags & c_FlagsDisableFrameExtentsReset))
{
m_radius = m_defaultRadius;
m_focus = m_homeFocus;
m_viewDirty = true;
}
}
// Mouse controls
if (mstate.positionMode == Mouse::MODE_RELATIVE)
{
if (!(m_flags & c_FlagsDisableTranslation))
{
// Translate camera
Vector3 delta;
if (kbstate.LeftShift || kbstate.RightShift)
{
delta = Vector3(0.f, 0.f, -float(mstate.y) * handed) * m_radius * elapsedTime;
}
else
{
delta = Vector3(-float(mstate.x), float(mstate.y), 0.f) * m_radius * elapsedTime;
}
delta = Vector3::TransformNormal(delta, im);
m_focus += delta * elapsedTime * m_sensitivity;
Vector3 minBound = m_bounds.Center - m_bounds.Extents;
Vector3 maxBound = m_bounds.Center + m_bounds.Extents;
m_focus = XMVectorMax(minBound, XMVectorMin(maxBound, m_focus));
m_viewDirty = true;
}
}
else if (m_arcBall.IsDragging())
{
// Rotate camera
m_arcBall.OnMove(mstate.x, mstate.y);
m_cameraRotation = XMQuaternionInverse(m_arcBall.GetQuat());
m_viewDirty = true;
}
else if (!(m_flags & c_FlagsDisableRadiusControl))
{
// Radius with scroll wheel
m_radius = m_defaultRadius - ((float(mstate.scrollWheelValue) / 120.f) * m_radiusRate);
m_radius = std::max(m_minRadius, std::min(m_maxRadius, m_radius));
m_viewDirty = true;
}
if (!m_arcBall.IsDragging())
{
if (mstate.rightButton && mstate.positionMode == Mouse::MODE_ABSOLUTE)
mouse.SetMode(Mouse::MODE_RELATIVE);
else if (!mstate.rightButton && mstate.positionMode == Mouse::MODE_RELATIVE)
mouse.SetMode(Mouse::MODE_ABSOLUTE);
if (mstate.leftButton)
{
m_arcBall.OnBegin(mstate.x, mstate.y, XMQuaternionInverse(m_cameraRotation));
}
}
else if (!mstate.leftButton)
{
m_arcBall.OnEnd();
}
}
void Reset()
{
m_focus = m_homeFocus;
m_radius = m_defaultRadius;
m_cameraRotation = m_homeRotation;
m_sensitivity = m_defaultSensitivity;
m_viewDirty = m_projDirty = true;
m_arcBall.Reset();
m_arcBall.OnEnd();
}
mutable XMMATRIX m_view;
mutable XMMATRIX m_projection;
mutable XMVECTOR m_cameraPosition;
XMVECTOR m_focus;
XMVECTOR m_homeFocus;
XMVECTOR m_cameraRotation;
XMVECTOR m_homeRotation;
float m_nearDistance;
float m_farDistance;
float m_fov;
float m_sensitivity;
float m_defaultSensitivity;
float m_minSensitivity;
float m_maxSensitivity;
float m_stepSensitivity;
float m_radius;
float m_defaultRadius;
float m_minRadius;
float m_maxRadius;
float m_rotRate;
float m_radiusRate;
unsigned int m_flags;
bool m_lhcoords;
mutable bool m_viewDirty;
mutable bool m_projDirty;
int m_width;
int m_height;
DirectX::BoundingBox m_bounds;
ArcBall m_arcBall;
XMMATRIX GetView() const
{
m_viewDirty = false;
XMVECTOR dir = XMVector3Rotate((m_lhcoords) ? g_XMNegIdentityR2 : g_XMIdentityR2, m_cameraRotation);
XMVECTOR up = XMVector3Rotate(g_XMIdentityR1, m_cameraRotation);
m_cameraPosition = m_focus + m_radius * dir;
if (m_lhcoords)
{
m_view = XMMatrixLookAtLH(m_cameraPosition, m_focus, up);
}
else
{
m_view = XMMatrixLookAtRH(m_cameraPosition, m_focus, up);
}
return m_view;
}
XMMATRIX GetProjection() const
{
m_projDirty = false;
float aspectRatio = (m_height > 0.f) ? (float(m_width) / float(m_height)) : 1.f;
if (m_lhcoords)
{
m_projection = XMMatrixPerspectiveFovLH(m_fov, aspectRatio, m_nearDistance, m_farDistance);
}
else
{
m_projection = XMMatrixPerspectiveFovRH(m_fov, aspectRatio, m_nearDistance, m_farDistance);
}
return m_projection;
}
};