CppSource/Include/xsapi/xbox_live_context_c.h (6 lines): - line 7: // TODO: Add XML doc comments to this file and elsewhere - line 8: // TODO: Add SAL to structs in this file and elsewhere - line 9: // TODO: Choose consistent naming XSAPI_ or XboxLive_ or Xbl_ here and elsewhere - line 10: // TODO: run and clean code analysis errors - line 33: // TODO: Change to *CreateHandle - line 42: // TODO: Change to *CloseHandle, and *DuplicateHandle CppSource/Include/xsapi/errors_c.h (3 lines): - line 11: // TODO: rename to XSAPI_ERROR_CONDITION - line 16: // TODO: remove these generic errors and into platformSpecificErrorCode below - line 46: // TODO: add platformSpecificErrorCode and change errorCode to errorCondition Build/InstallXboxLiveSdk.ps1 (2 lines): - line 55: # TODO: We can probably just dump the packages into the root instead of into the Assets folder. - line 60: # TODO: Copy some portion of the files out into Unity directories as needed. CSharpSource/Source/api/Common/XboxLive.cs (2 lines): - line 26: // TODO This should change for other unity editor and XDK - line 41: // TODO flat C APIs for settings CppSource/Source/Services/Privacy/privacy.cpp (1 line): - line 147: // TODO here and elsewhere - switch to memory hook function instead of 'new' CSharpSource/Source/api/Common/XboxLiveServices.cs (1 line): - line 32: // TODO MockServices and/or MockHttp CppSource/Include/xsapi/leaderboard_c.h (1 line): - line 148: // TODO: implement CppSource/Source/Services/TitleStorage/title_storage_blob_metadata_result_impl.h (1 line): - line 14: // TODO We should be able to just return a const ref here, but the cpp get_next API needs to be marked as const first