public IEnumerator SubmitUpdates()

in Assets/Xbox Live/GameSave/Scripts/GameSaveHelper.cs [57:96]


        public IEnumerator SubmitUpdates(
            string containerName,
            Dictionary<string, byte[]> dataToSaveForBlobs,
            string[] blobsToDelete,
            Action<GameSaveStatus> resultCallBack,
            string displayName = "")
        {
            yield return null;
            if (resultCallBack != null)
            {
#if ENABLE_WINMD_SUPPORT
                if (this.gameSaveProvider != null)
                {
                    var container = this.gameSaveProvider.CreateContainer(containerName);
                    var displayNameToUse = (!string.IsNullOrEmpty(displayName)) ? displayName : containerName;
                    var saveBuffers = this.GenerateIBuffers(dataToSaveForBlobs);
                    container.SubmitUpdatesAsync(saveBuffers, blobsToDelete, displayNameToUse)
                        .AsTask()
                        .ContinueWith(
                            saveTask =>
                                {
                                    var gameSaveStatus =
                                        (GameSaveStatus)
                                        Enum.Parse(typeof(GameSaveStatus), saveTask.Result.Status.ToString());
                                    resultCallBack(gameSaveStatus);
                                });
                }
                else
                {
                    var errorMessage = "An Exception Occured: Game Save Provider hasn't been initialized yet. Initialize needs to be called first.";
                    ExceptionManager.Instance.ThrowException(
                           ExceptionSource.GameSaveManager,
                           ExceptionType.GameSaveProviderNotInitialized,
                           new Exception(errorMessage));
                }
#else
                resultCallBack(GameSaveStatus.Ok);
#endif
            }
        }