in Assets/Xbox Live/GameSave/Scripts/GameSaveUI.cs [137:166]
void Update()
{
if (this.EnableControllerInput)
{
if (!string.IsNullOrEmpty(this.generateNewControllerButton) && Input.GetKeyDown(this.generateNewControllerButton))
{
this.GenerateData();
}
if (!string.IsNullOrEmpty(this.saveDataControllerButton) && Input.GetKeyDown(this.saveDataControllerButton))
{
this.SaveData();
}
if (!string.IsNullOrEmpty(this.loadDataControllerButton) && Input.GetKeyDown(this.loadDataControllerButton))
{
this.LoadData();
}
if (!string.IsNullOrEmpty(this.getInfoControllerButton) && Input.GetKeyDown(this.getInfoControllerButton))
{
this.GetContainerInfo();
}
if (!string.IsNullOrEmpty(this.deleteContainerControllerButton) && Input.GetKeyDown(this.deleteContainerControllerButton))
{
this.DeleteContainer();
}
}
}