in tjunittest.c [212:306]
static int checkBuf(void *buf, int w, int h, int pf, int subsamp,
tjscalingfactor sf, int bottomUp)
{
int roffset = tjRedOffset[pf];
int goffset = tjGreenOffset[pf];
int boffset = tjBlueOffset[pf];
int aoffset = tjAlphaOffset[pf];
int ps = tjPixelSize[pf];
int index, row, col, retval = 1;
int halfway = 16 * sf.num / sf.denom;
int blocksize = 8 * sf.num / sf.denom;
if (pf == TJPF_GRAY) roffset = goffset = boffset = 0;
if (pf == TJPF_CMYK) {
for (row = 0; row < h; row++) {
for (col = 0; col < w; col++) {
int c, m, y, k;
if (bottomUp) index = (h - row - 1) * w + col;
else index = row * w + col;
c = getVal(buf, index * ps);
m = getVal(buf, index * ps + 1);
y = getVal(buf, index * ps + 2);
k = getVal(buf, index * ps + 3);
if (((row / blocksize) + (col / blocksize)) % 2 == 0) {
CHECKVALMAX(c); CHECKVALMAX(m); CHECKVALMAX(y);
if (row < halfway) CHECKVALMAX(k)
else CHECKVAL0(k)
} else {
CHECKVALMAX(c); CHECKVAL0(y); CHECKVALMAX(k);
if (row < halfway) CHECKVAL0(m)
else CHECKVALMAX(m)
}
}
}
return 1;
}
for (row = 0; row < h; row++) {
for (col = 0; col < w; col++) {
int r, g, b, a;
if (bottomUp) index = (h - row - 1) * w + col;
else index = row * w + col;
r = getVal(buf, index * ps + roffset);
g = getVal(buf, index * ps + goffset);
b = getVal(buf, index * ps + boffset);
a = aoffset >= 0 ? getVal(buf, index * ps + aoffset) : maxSample;
if (((row / blocksize) + (col / blocksize)) % 2 == 0) {
if (row < halfway) {
CHECKVALMAX(r); CHECKVALMAX(g); CHECKVALMAX(b);
} else {
CHECKVAL0(r); CHECKVAL0(g); CHECKVAL0(b);
}
} else {
if (subsamp == TJSAMP_GRAY) {
if (row < halfway) {
CHECKVAL(r, redToY); CHECKVAL(g, redToY); CHECKVAL(b, redToY);
} else {
CHECKVAL(r, yellowToY); CHECKVAL(g, yellowToY);
CHECKVAL(b, yellowToY);
}
} else {
if (row < halfway) {
CHECKVALMAX(r); CHECKVAL0(g); CHECKVAL0(b);
} else {
CHECKVALMAX(r); CHECKVALMAX(g); CHECKVAL0(b);
}
}
}
CHECKVALMAX(a);
}
}
bailout:
if (retval == 0) {
for (row = 0; row < h; row++) {
for (col = 0; col < w; col++) {
if (pf == TJPF_CMYK)
printf("%.3d/%.3d/%.3d/%.3d ", getVal(buf, (row * w + col) * ps),
getVal(buf, (row * w + col) * ps + 1),
getVal(buf, (row * w + col) * ps + 2),
getVal(buf, (row * w + col) * ps + 3));
else
printf("%.3d/%.3d/%.3d ",
getVal(buf, (row * w + col) * ps + roffset),
getVal(buf, (row * w + col) * ps + goffset),
getVal(buf, (row * w + col) * ps + boffset));
}
printf("\n");
}
}
return retval;
}