benchmarks/unity-webgl/index.html (105 lines of code) (raw):

<!doctype html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | unity_bench2</title> <style type="text/css"> <!-- body { font-family: Helvetica, Verdana, Arial, sans-serif; text-align: center; } a:link, a:visited { color: #000; } a:active, a:hover { color: #666; } p.header { font-size: small; } p.header span { font-weight: bold; } p.footer { font-size: x-small; } --> </style> <style> .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } textarea.emscripten { font-family: monospace; width: 80%; } div.emscripten { text-align: center; } canvas.emscripten { border: 0px none; } </style> <link rel="stylesheet" href="Data/style.css"> <link rel="shortcut icon" href="Data/favicon.ico" /> <script src="Data/UnityProgress.js"></script> <script src="Data/UnityConfig.js"></script> </head> <body class="template"> <p class="header"><span>Unity WebGL Player | </span>unity_bench2</p> <div class="template-wrap clear"> <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" height="720px" width="1280px"></canvas> <div class="logo"></div> <div class="fullscreen"><img src="Data/fullscreen.png" width="38" height="38" alt="Fullscreen" title="Fullscreen" onclick="SetFullscreen(1);" /></div> <div class="title">unity_bench2</div> </div> <p class="footer">&laquo; created with <a href="http://unity3d.com/" title="Go to unity3d.com">Unity</a> &raquo;</p> <script type="text/javascript" src="Data/mozbench.js"></script> <script type='text/javascript'> // connect to canvas var Module = { filePackagePrefixURL: "Data/", memoryInitializerPrefixURL: "Data/", preRun: [], postRun: [], print: (function() { return function(text) { processText(text); console.log (text); }; })(), printErr: function(text) { console.error (text); }, canvas: document.getElementById('canvas'), progress: null, setStatus: function(text) { if (this.progress == null) { if (typeof UnityProgress != 'function') return; this.progress = new UnityProgress (canvas, { logoimage: "Data/progresslogo.png", progressframeimage: "Data/loadingbar.png", progressbarimage: "Data/fullbar.png", backgroundcolor: "4D4D4D", }); } if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; if (text === Module.setStatus.text) return; this.progress.SetMessage (text); var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); if (m) this.progress.SetProgress (parseInt(m[2])/parseInt(m[4])); if (text === "") this.progress.Clear() }, totalDependencies: 0, monitorRunDependencies: function(left) { this.totalDependencies = Math.max(this.totalDependencies, left); Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); } }; Module.setStatus('Downloading (0.0/1)'); </script> <script src="Data/fileloader.js"></script> <script>if (!(!Math.fround)) { var script = document.createElement('script'); script.src = "Data/WebGLBenchmarks.js"; document.body.appendChild(script); } else { var codeXHR = new XMLHttpRequest(); codeXHR.open('GET', 'Data/WebGLBenchmarks.js', true); codeXHR.onload = function() { var code = codeXHR.responseText; if (!Math.fround) { console.log('optimizing out Math.fround calls'); code = code.replace(/Math_fround\(/g, '(').replace("'use asm'", "'almost asm'") } var blob = new Blob([code], { type: 'text/javascript' }); codeXHR = null; var src = URL.createObjectURL(blob); var script = document.createElement('script'); script.src = URL.createObjectURL(blob); script.onload = function() { URL.revokeObjectURL(script.src); }; document.body.appendChild(script); }; codeXHR.send(null); } </script> </body> </html>