in seriously.js [1135:1179]
function attachContext(context) {
var i, node;
if (gl) {
return;
}
context.canvas.addEventListener('webglcontextlost', destroyContext, false);
context.canvas.addEventListener('webglcontextrestored', restoreContext, false);
if (context.isContextLost()) {
Seriously.logger.warn('Unable to attach lost WebGL context. Will try again when context is restored.');
return;
}
gl = context;
glCanvas = context.canvas;
rectangleModel = buildRectangleModel(gl);
baseShader = new ShaderProgram(gl, baseVertexShader, baseFragmentShader);
for (i = 0; i < effects.length; i++) {
node = effects[i];
node.gl = gl;
node.initialize();
node.buildShader();
}
for (i = 0; i < sources.length; i++) {
node = sources[i];
node.initialize();
}
for (i = 0; i < targets.length; i++) {
node = targets[i];
if (!node.model) {
node.model = rectangleModel;
node.shader = baseShader;
}
//todo: initialize frame buffer if not main canvas
}
}