in seriously.js [3843:3864]
TargetNode.prototype.resize = function () {
//if target is a canvas, reset size to canvas size
if (this.target instanceof HTMLCanvasElement) {
if (this.width !== this.target.width || this.height !== this.target.height) {
this.target.width = this.width;
this.target.height = this.height;
this.uniforms.resolution[0] = this.width;
this.uniforms.resolution[1] = this.height;
this.emit('resize');
this.setTransformDirty();
}
} else if (this.plugin && this.plugin.resize) {
this.plugin.resize.call(this);
}
if (this.source &&
(this.source.width !== this.width || this.source.height !== this.height)) {
if (!this.transform) {
this.transform = new Float32Array(16);
}
}
};