atari_py/ale_interface/src/games/supported/Krull.hpp (23 lines of code) (raw):
/* *****************************************************************************
* The lines 67 and 74 are based on Xitari's code, from Google Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#ifndef __KRULL_HPP__
#define __KRULL_HPP__
#include "../RomSettings.hpp"
/* RL wrapper for Krull */
class KrullSettings : public RomSettings {
public:
KrullSettings();
// reset
void reset();
// is end of game
bool isTerminal() const;
// get the most recently observed reward
reward_t getReward() const;
// the rom-name
const char* rom() const { return "krull"; }
// create a new instance of the rom
RomSettings* clone() const;
// is an action part of the minimal set?
bool isMinimal(const Action& a) const;
// process the latest information from ALE
void step(const System& system);
// saves the state of the rom settings
void saveState(Serializer & ser);
// loads the state of the rom settings
void loadState(Deserializer & ser);
virtual int lives() { return isTerminal() ? 0 : m_lives; }
private:
bool m_terminal;
reward_t m_reward;
reward_t m_score;
int m_lives;
};
#endif // __KRULL_HPP__