in baselines/run.py [0:0]
def build_env(args):
ncpu = multiprocessing.cpu_count()
if sys.platform == 'darwin': ncpu //= 2
nenv = args.num_env or ncpu
alg = args.alg
seed = args.seed
env_type, env_id = get_env_type(args)
if env_type in {'atari', 'retro'}:
if alg == 'deepq':
env = make_env(env_id, env_type, seed=seed, wrapper_kwargs={'frame_stack': True})
elif alg == 'trpo_mpi':
env = make_env(env_id, env_type, seed=seed)
else:
frame_stack_size = 4
env = make_vec_env(env_id, env_type, nenv, seed, gamestate=args.gamestate, reward_scale=args.reward_scale)
env = VecFrameStack(env, frame_stack_size)
else:
config = tf.ConfigProto(allow_soft_placement=True,
intra_op_parallelism_threads=1,
inter_op_parallelism_threads=1)
config.gpu_options.allow_growth = True
get_session(config=config)
flatten_dict_observations = alg not in {'her'}
env = make_vec_env(env_id, env_type, args.num_env or 1, seed, reward_scale=args.reward_scale, flatten_dict_observations=flatten_dict_observations)
if env_type == 'mujoco':
env = VecNormalize(env, use_tf=True)
return env