def get_env_type()

in baselines/run.py [0:0]


def get_env_type(args):
    env_id = args.env

    if args.env_type is not None:
        return args.env_type, env_id

    # Re-parse the gym registry, since we could have new envs since last time.
    for env in gym.envs.registry.all():
        env_type = env.entry_point.split(':')[0].split('.')[-1]
        _game_envs[env_type].add(env.id)  # This is a set so add is idempotent

    if env_id in _game_envs.keys():
        env_type = env_id
        env_id = [g for g in _game_envs[env_type]][0]
    else:
        env_type = None
        for g, e in _game_envs.items():
            if env_id in e:
                env_type = g
                break
        if ':' in env_id:
            env_type = re.sub(r':.*', '', env_id)
        assert env_type is not None, 'env_id {} is not recognized in env types'.format(env_id, _game_envs.keys())

    return env_type, env_id