in baselines/run.py [0:0]
def get_env_type(args):
env_id = args.env
if args.env_type is not None:
return args.env_type, env_id
# Re-parse the gym registry, since we could have new envs since last time.
for env in gym.envs.registry.all():
env_type = env.entry_point.split(':')[0].split('.')[-1]
_game_envs[env_type].add(env.id) # This is a set so add is idempotent
if env_id in _game_envs.keys():
env_type = env_id
env_id = [g for g in _game_envs[env_type]][0]
else:
env_type = None
for g, e in _game_envs.items():
if env_id in e:
env_type = g
break
if ':' in env_id:
env_type = re.sub(r':.*', '', env_id)
assert env_type is not None, 'env_id {} is not recognized in env types'.format(env_id, _game_envs.keys())
return env_type, env_id