void b2Joint::Destroy()

in Box2D/Dynamics/Joints/b2Joint.cpp [128:181]


void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator)
{
	joint->~b2Joint();
	switch (joint->m_type)
	{
	case e_distanceJoint:
		allocator->Free(joint, sizeof(b2DistanceJoint));
		break;

	case e_mouseJoint:
		allocator->Free(joint, sizeof(b2MouseJoint));
		break;

	case e_prismaticJoint:
		allocator->Free(joint, sizeof(b2PrismaticJoint));
		break;

	case e_revoluteJoint:
		allocator->Free(joint, sizeof(b2RevoluteJoint));
		break;

	case e_pulleyJoint:
		allocator->Free(joint, sizeof(b2PulleyJoint));
		break;

	case e_gearJoint:
		allocator->Free(joint, sizeof(b2GearJoint));
		break;

	case e_wheelJoint:
		allocator->Free(joint, sizeof(b2WheelJoint));
		break;
    
	case e_weldJoint:
		allocator->Free(joint, sizeof(b2WeldJoint));
		break;

	case e_frictionJoint:
		allocator->Free(joint, sizeof(b2FrictionJoint));
		break;

	case e_ropeJoint:
		allocator->Free(joint, sizeof(b2RopeJoint));
		break;

	case e_motorJoint:
		allocator->Free(joint, sizeof(b2MotorJoint));
		break;

	default:
		b2Assert(false);
		break;
	}
}