void b2World::Dump()

in Box2D/Dynamics/b2World.cpp [1282:1339]


void b2World::Dump()
{
	if ((m_flags & e_locked) == e_locked)
	{
		return;
	}

	b2Log("b2Vec2 g(%.15lef, %.15lef);\n", m_gravity.x, m_gravity.y);
	b2Log("m_world->SetGravity(g);\n");

	b2Log("b2Body** bodies = (b2Body**)b2Alloc(%d * sizeof(b2Body*));\n", m_bodyCount);
	b2Log("b2Joint** joints = (b2Joint**)b2Alloc(%d * sizeof(b2Joint*));\n", m_jointCount);
	int32 i = 0;
	for (b2Body* b = m_bodyList; b; b = b->m_next)
	{
		b->m_islandIndex = i;
		b->Dump();
		++i;
	}

	i = 0;
	for (b2Joint* j = m_jointList; j; j = j->m_next)
	{
		j->m_index = i;
		++i;
	}

	// First pass on joints, skip gear joints.
	for (b2Joint* j = m_jointList; j; j = j->m_next)
	{
		if (j->m_type == e_gearJoint)
		{
			continue;
		}

		b2Log("{\n");
		j->Dump();
		b2Log("}\n");
	}

	// Second pass on joints, only gear joints.
	for (b2Joint* j = m_jointList; j; j = j->m_next)
	{
		if (j->m_type != e_gearJoint)
		{
			continue;
		}

		b2Log("{\n");
		j->Dump();
		b2Log("}\n");
	}

	b2Log("b2Free(joints);\n");
	b2Log("b2Free(bodies);\n");
	b2Log("joints = NULL;\n");
	b2Log("bodies = NULL;\n");
}