in Box2D/Dynamics/b2Fixture.cpp [229:303]
void b2Fixture::Dump(int32 bodyIndex)
{
b2Log(" b2FixtureDef fd;\n");
b2Log(" fd.friction = %.15lef;\n", m_friction);
b2Log(" fd.restitution = %.15lef;\n", m_restitution);
b2Log(" fd.density = %.15lef;\n", m_density);
b2Log(" fd.isSensor = bool(%d);\n", m_isSensor);
b2Log(" fd.filter.categoryBits = uint16(%d);\n", m_filter.categoryBits);
b2Log(" fd.filter.maskBits = uint16(%d);\n", m_filter.maskBits);
b2Log(" fd.filter.groupIndex = int16(%d);\n", m_filter.groupIndex);
switch (m_shape->m_type)
{
case b2Shape::e_circle:
{
b2CircleShape* s = (b2CircleShape*)m_shape;
b2Log(" b2CircleShape shape;\n");
b2Log(" shape.m_radius = %.15lef;\n", s->m_radius);
b2Log(" shape.m_p.Set(%.15lef, %.15lef);\n", s->m_p.x, s->m_p.y);
}
break;
case b2Shape::e_edge:
{
b2EdgeShape* s = (b2EdgeShape*)m_shape;
b2Log(" b2EdgeShape shape;\n");
b2Log(" shape.m_radius = %.15lef;\n", s->m_radius);
b2Log(" shape.m_vertex0.Set(%.15lef, %.15lef);\n", s->m_vertex0.x, s->m_vertex0.y);
b2Log(" shape.m_vertex1.Set(%.15lef, %.15lef);\n", s->m_vertex1.x, s->m_vertex1.y);
b2Log(" shape.m_vertex2.Set(%.15lef, %.15lef);\n", s->m_vertex2.x, s->m_vertex2.y);
b2Log(" shape.m_vertex3.Set(%.15lef, %.15lef);\n", s->m_vertex3.x, s->m_vertex3.y);
b2Log(" shape.m_hasVertex0 = bool(%d);\n", s->m_hasVertex0);
b2Log(" shape.m_hasVertex3 = bool(%d);\n", s->m_hasVertex3);
}
break;
case b2Shape::e_polygon:
{
b2PolygonShape* s = (b2PolygonShape*)m_shape;
b2Log(" b2PolygonShape shape;\n");
b2Log(" b2Vec2 vs[%d];\n", b2_maxPolygonVertices);
for (int32 i = 0; i < s->m_count; ++i)
{
b2Log(" vs[%d].Set(%.15lef, %.15lef);\n", i, s->m_vertices[i].x, s->m_vertices[i].y);
}
b2Log(" shape.Set(vs, %d);\n", s->m_count);
}
break;
case b2Shape::e_chain:
{
b2ChainShape* s = (b2ChainShape*)m_shape;
b2Log(" b2ChainShape shape;\n");
b2Log(" b2Vec2 vs[%d];\n", s->m_count);
for (int32 i = 0; i < s->m_count; ++i)
{
b2Log(" vs[%d].Set(%.15lef, %.15lef);\n", i, s->m_vertices[i].x, s->m_vertices[i].y);
}
b2Log(" shape.CreateChain(vs, %d);\n", s->m_count);
b2Log(" shape.m_prevVertex.Set(%.15lef, %.15lef);\n", s->m_prevVertex.x, s->m_prevVertex.y);
b2Log(" shape.m_nextVertex.Set(%.15lef, %.15lef);\n", s->m_nextVertex.x, s->m_nextVertex.y);
b2Log(" shape.m_hasPrevVertex = bool(%d);\n", s->m_hasPrevVertex);
b2Log(" shape.m_hasNextVertex = bool(%d);\n", s->m_hasNextVertex);
}
break;
default:
return;
}
b2Log("\n");
b2Log(" fd.shape = &shape;\n");
b2Log("\n");
b2Log(" bodies[%d]->CreateFixture(&fd);\n", bodyIndex);
}