Box2D/Dynamics/Joints/b2WeldJoint.cpp [37:44]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void b2WeldJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
{
	bodyA = bA;
	bodyB = bB;
	localAnchorA = bodyA->GetLocalPoint(anchor);
	localAnchorB = bodyB->GetLocalPoint(anchor);
	referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
}
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Box2D/Dynamics/Joints/b2RevoluteJoint.cpp [36:43]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void b2RevoluteJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
{
	bodyA = bA;
	bodyB = bB;
	localAnchorA = bodyA->GetLocalPoint(anchor);
	localAnchorB = bodyB->GetLocalPoint(anchor);
	referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
}
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



