in coinrun/coinrun.cpp [1363:1379]
void step(int game_type)
{
time_alive += 1;
int timeout = 0;
if (game_type == CoinRunMaze_v0) {
timeout = 500;
step_maze(game_type);
} else {
timeout = 1000;
step_coinrun(game_type);
}
if (time_alive > timeout) {
maze->is_terminated = true;
}
}